Enhancing Healthcare Remote Education with 6G and XR Technologies

As the adoption of Fifth Generation (5G) systems increases, efforts towards Sixth Generation (6G) systems have already started across research, standardization, and stakeholder fora. 6G is expected to support applications with immersive capabilities, with specific use case requirements from different verticals playing a critical role in solution development. Unlike current solutions in the education vertical that uses immer-sive technologies such as Augmented/Virtual/eXtended Reality (AR/VR/XR), which rely on pre-recorded content and lack engagement, 6G can enhance remote education by enabling real-time, AR/VR/XR-enriched interactions among students and instructors. This paper presents ongoing activities within the 6G-PATH EU project, towards the design, implementation, and testing of a 6G use case for healthcare personnel remote ed-ucation/training’ which aims to facilitate real-time, AR/VR/XR-enhanced interactions among healthcare trainees and instructors.

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Published
2024-10-21
DOI
https://doi.org/10.1109/6gnet63182.2024.10765675
Citations
1
Primary Topic
Engineering Education and Technology
Type
article
Field-Weighted Citation Impact
0.78
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Enhancing Healthcare Remote Education with 6G and XR Technologies

Karl‐Johan Grinnemo, Jonas Karlsson, Anna Brunström, Jörgen Jansson et al.
1 citations
Engineering Education and Technology
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article

Enhancing Healthcare Remote Education with 6G and XR Technologies

Karl‐Johan Grinnemo, Jonas Karlsson, Anna Brunström, Jörgen Jansson, Giuseppe Caso, Anders Sidenblad, Anna Nordin, Mohammad Rajiullah
article en
1 citations

Abstract

As the adoption of Fifth Generation (5G) systems increases, efforts towards Sixth Generation (6G) systems have already started across research, standardization, and stakeholder fora. 6G is expected to support applications with immersive capabilities, with specific use case requirements from different verticals playing a critical role in solution development. Unlike current solutions in the education vertical that uses immer-sive technologies such as Augmented/Virtual/eXtended Reality (AR/VR/XR), which rely on pre-recorded content and lack engagement, 6G can enhance remote education by enabling real-time, AR/VR/XR-enriched interactions among students and instructors. This paper presents ongoing activities within the 6G-PATH EU project, towards the design, implementation, and testing of a 6G use case for healthcare personnel remote ed-ucation/training’ which aims to facilitate real-time, AR/VR/XR-enhanced interactions among healthcare trainees and instructors.

Karlstad University (SE)
Openalex Percentile: Top 19%
Engineering Education and Technology
0.78
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Enhancing Healthcare Remote Education with 6G and XR Technologies — Karl‐Johan Grinnemo, Jonas Karlsson, et al. · (2024) | TGRS Research Map | TGRS