The Use Of Markerless Augmented Reality Flash Card For English Vocabulary building

As the world grows ever so small with the advancing technology, language mastery is one of the key factors for success in many field. While learning language could occur in all stages of a human life, many studies shows that learning language from a young age is faster and easier. The use of physical flashcard as tool for language learning has been common in many places. However there some limitation to physical flashcard as they can be damaged, lost, and has no inherent ability to record its usage so that it can be analyze to enhance studies. This research proposed an augmented reality approach to flash card to learn basic English vocabulary in children. It is then shown that while the application did not speedup the learning process it does increase the interest of the children. This research then shows the limitation of using such approach to learning language in children.

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Publication Details

Published
2024-09-12
DOI
https://doi.org/10.1109/ictiia61827.2024.10761444
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

The Use Of Markerless Augmented Reality Flash Card For English Vocabulary building

Sulaeman Santoso, Daniel Jahja Surjawan, Erico Darmawan Handoyo
Augmented Reality Applications
article

The Use Of Markerless Augmented Reality Flash Card For English Vocabulary building

Sulaeman Santoso, Daniel Jahja Surjawan, Erico Darmawan Handoyo
article en

Abstract

As the world grows ever so small with the advancing technology, language mastery is one of the key factors for success in many field. While learning language could occur in all stages of a human life, many studies shows that learning language from a young age is faster and easier. The use of physical flashcard as tool for language learning has been common in many places. However there some limitation to physical flashcard as they can be damaged, lost, and has no inherent ability to record its usage so that it can be analyze to enhance studies. This research proposed an augmented reality approach to flash card to learn basic English vocabulary in children. It is then shown that while the application did not speedup the learning process it does increase the interest of the children. This research then shows the limitation of using such approach to learning language in children.

Maranatha Christian University (ID)
Quality Education
Openalex Percentile: Top 78%
Augmented Reality Applications
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