Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation

We propose user-agnostic and user-specific mapping techniques for avatar control using hand gestures in VR. The user-agnostic mapping method relies on common conventions, while the user-specific mapping adapts to individual user preferences through few-shot learning. Both methods utilize supervised learning with paired motion data to achieve accurate and intuitive avatar control. Our evaluation includes quantitative assessments demonstrating the effectiveness of user-specific mapping techniques with avatars of diverse joint structures. The results indicate that user-specific mapping provides finer control.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00167
Primary Topic
Human Motion and Animation
Type
article
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article

Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation

Kiyoshi Kiyokawa, Yutaro Hirao, Riku Shinohara, Hideaki Uchiyama et al.
Human Motion and Animation
article

Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation

Kiyoshi Kiyokawa, Yutaro Hirao, Riku Shinohara, Hideaki Uchiyama, Tadashi Kozuno, Monica Perusquía-Hernández, Shigeo Yoshida, Atsushi Hashimoto
article en

Abstract

We propose user-agnostic and user-specific mapping techniques for avatar control using hand gestures in VR. The user-agnostic mapping method relies on common conventions, while the user-specific mapping adapts to individual user preferences through few-shot learning. Both methods utilize supervised learning with paired motion data to achieve accurate and intuitive avatar control. Our evaluation includes quantitative assessments demonstrating the effectiveness of user-specific mapping techniques with avatars of diverse joint structures. The results indicate that user-specific mapping provides finer control.

Omron (Japan) (JP)
Openalex Percentile: Top 74%
Human Motion and Animation
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