The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments

Given the increasing use of social virtual reality applications, it is crucial to understand the impact of avatar design on social dynamics in populated virtual environments. This study investigates the impact of avatar realism and avatar similarity on dyadic relationships, with participants embodying either cartoony or realistic avatars. Participants interact with counterparts using the same or opposite avatar type, resulting in three conditions across pairs: realistic avatars group, cartoony avatars group, and mixed avatars group (one using a realistic avatar, the other a cartoony avatar). Through collaboration on puzzle tasks designed to foster interaction and cooperation, participants’ experiences are assessed using a blend of questionnaires and behavioural metrics. The findings suggest that dyads perform better at collaborative tasks in the realistic avatars group condition, while the mixed avatars group outperforms the cartoony avatars group. These results provide valuable insights for optimizing avatar design and avatar similarity to enhance collaborative virtual environments.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00173
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments

Lisa Izzouzi, Anthony Steed
4 citations
Virtual Reality Applications and Impacts
1.49
article

The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments

Lisa Izzouzi, Anthony Steed
article en
4 citations

Abstract

Given the increasing use of social virtual reality applications, it is crucial to understand the impact of avatar design on social dynamics in populated virtual environments. This study investigates the impact of avatar realism and avatar similarity on dyadic relationships, with participants embodying either cartoony or realistic avatars. Participants interact with counterparts using the same or opposite avatar type, resulting in three conditions across pairs: realistic avatars group, cartoony avatars group, and mixed avatars group (one using a realistic avatar, the other a cartoony avatar). Through collaboration on puzzle tasks designed to foster interaction and cooperation, participants’ experiences are assessed using a blend of questionnaires and behavioural metrics. The findings suggest that dyads perform better at collaborative tasks in the realistic avatars group condition, while the mixed avatars group outperforms the cartoony avatars group. These results provide valuable insights for optimizing avatar design and avatar similarity to enhance collaborative virtual environments.

University College London (GB)
Reduced inequalities
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.49
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The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments — Lisa Izzouzi, Anthony Steed · (2024) | TGRS Research Map | TGRS