Adaptive Levels of Detail for Human Gaussian Splats with Hierarchical Embedding

This poster presents a novel method to balance human Gaussian models’ visual quality and computational costs through hierarchical Gaussian embedding. Leveraging the Gaussian Splatting technique, our method constructs human Gaussian models with varying levels of detail (LoD) by embedding Gaussians on the mesh model. Our method comprises three steps: model preparation and Gaussian initialization, Gaussian Splatting optimization, and iterative LoD generation. Evaluation against conventional Gaussian Splatting demonstrates comparable image fidelity metrics across varying observation distances, highlighting superior performance in terms of computational costs. Our method optimizes computational efficiency by controlling the number of Gaussians while preserving visual quality. This hierarchical embedding method presents an avenue for achieving highly realistic and low computational cost human Gaussian models, paving the way for multiple human Gaussian models or expansive Gaussian scenes.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00091
Citations
2
Primary Topic
Color Science and Applications
Type
article
Field-Weighted Citation Impact
0.68

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article

Adaptive Levels of Detail for Human Gaussian Splats with Hierarchical Embedding

Xiaonuo Dongye, Hanzhi Guo, Dongdong Weng, Haiyan Jiang
2 citations
Color Science and Applications
0.68
article

Adaptive Levels of Detail for Human Gaussian Splats with Hierarchical Embedding

Xiaonuo Dongye, Hanzhi Guo, Dongdong Weng, Haiyan Jiang
article en
2 citations

Abstract

This poster presents a novel method to balance human Gaussian models’ visual quality and computational costs through hierarchical Gaussian embedding. Leveraging the Gaussian Splatting technique, our method constructs human Gaussian models with varying levels of detail (LoD) by embedding Gaussians on the mesh model. Our method comprises three steps: model preparation and Gaussian initialization, Gaussian Splatting optimization, and iterative LoD generation. Evaluation against conventional Gaussian Splatting demonstrates comparable image fidelity metrics across varying observation distances, highlighting superior performance in terms of computational costs. Our method optimizes computational efficiency by controlling the number of Gaussians while preserving visual quality. This hierarchical embedding method presents an avenue for achieving highly realistic and low computational cost human Gaussian models, paving the way for multiple human Gaussian models or expansive Gaussian scenes.

Beijing Institute of Technology (CN)
National Natural Science Foundation of China
Climate action
Openalex Percentile: Top 29%
Color Science and Applications
0.68
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