Evaluating Perceptual Deviations in Video See-Through Head-Mounted Displays while Utilizing Physical Touchscreens

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper evaluates the types of persisting visual deviations experienced when observing the natural world through video see-through head-mounted displays. Video see-through sight was compared with normal eyesight in a human-in-the-loop experiment, focusing on (camera) lens distortions and display deviations. Participants interacted with a real touchscreen, locating the position of flashed markers shortly after disappearance comparing both conditions to check for deviations in position and time. Results show significant larger mean distance errors between the interaction locations and the original marker positions for video see-through compared to normal eyesight. Moreover, errors increase towards the screen periphery. No significant distance error improvement over time was found, however, response times did significantly decrease for both types of sight.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00144
Citations
2
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.50
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article

Evaluating Perceptual Deviations in Video See-Through Head-Mounted Displays while Utilizing Physical Touchscreens

Tanja Bos, Rudy De-Xin de Lange, R.J. Bakker
2 citations
Image and Video Quality Assessment
0.50
article

Evaluating Perceptual Deviations in Video See-Through Head-Mounted Displays while Utilizing Physical Touchscreens

Tanja Bos, Rudy De-Xin de Lange, R.J. Bakker
article en
2 citations

Abstract

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper evaluates the types of persisting visual deviations experienced when observing the natural world through video see-through head-mounted displays. Video see-through sight was compared with normal eyesight in a human-in-the-loop experiment, focusing on (camera) lens distortions and display deviations. Participants interacted with a real touchscreen, locating the position of flashed markers shortly after disappearance comparing both conditions to check for deviations in position and time. Results show significant larger mean distance errors between the interaction locations and the original marker positions for video see-through compared to normal eyesight. Moreover, errors increase towards the screen periphery. No significant distance error improvement over time was found, however, response times did significantly decrease for both types of sight.

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Image and Video Quality Assessment
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