Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories

Virtual reality (VR) is a crucial asset in laboratory education, especially for instructing students in intricate procedures. Two pilot studies were conducted to evaluate VR’s effectiveness in enhancing laboratory skills and understanding. In the first experiment, six participants with varying PCR expertise undertook a VR simulation teaching PCR concepts. Novices improved the most, although experts experienced a decrease in confidence. All participants reported increased engagement and motivation with VR. In the second experiment, 16 novices used both VR and traditional computer setups to learn about PCR. No significant difference in cognitive load was observed between the two methods, but participants preferred the VR version. These results suggest VR’s potential to enhance laboratory training through immersive experiences, though adapting the technology to individual needs and background knowledge is crucial.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00142
Citations
2
Primary Topic
Biomedical and Engineering Education
Type
article
Field-Weighted Citation Impact
0.37
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article

Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories

Xu Ji, Patsie Polly, Ali Darejeh, Nadine Marcus et al.
2 citations
Biomedical and Engineering Education
0.37
article

Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories

Xu Ji, Patsie Polly, Ali Darejeh, Nadine Marcus, Lauren Huynh
article en
2 citations

Abstract

Virtual reality (VR) is a crucial asset in laboratory education, especially for instructing students in intricate procedures. Two pilot studies were conducted to evaluate VR’s effectiveness in enhancing laboratory skills and understanding. In the first experiment, six participants with varying PCR expertise undertook a VR simulation teaching PCR concepts. Novices improved the most, although experts experienced a decrease in confidence. All participants reported increased engagement and motivation with VR. In the second experiment, 16 novices used both VR and traditional computer setups to learn about PCR. No significant difference in cognitive load was observed between the two methods, but participants preferred the VR version. These results suggest VR’s potential to enhance laboratory training through immersive experiences, though adapting the technology to individual needs and background knowledge is crucial.

UNSW Sydney (AU)
Openalex Percentile: Top 42%
Biomedical and Engineering Education
0.37
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