Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations

We explore the use of Cross Reality (CR) technologies in ambiguous social situations, addressing the emotional responses of both users and bystanders. Through two preliminary studies, we examine the concept of vicarious awkwardness - how bystanders perceive and react to the actions of CR users. Our findings highlight the nuanced dynamics of social interactions in environments where the purpose of CR device usage is unclear. We argue that for CR to achieve broader acceptance, it is essential to design implicit interaction techniques and provide signifiers that facilitate understanding among bystanders regarding the intentions behind CR usage. By focusing on the subtleties of awkwardness and acceptability, this research aims to bridge the gap in current literature about the social implications of CR technologies. Ultimately, we advocate for strategies that enhance the social acceptability of CR, ensuring that both users and bystanders can navigate these interactions with greater ease and understanding. This work contributes to the ongoing dialogue about the integration of immersive technologies into everyday life towards the ubiquity of CR.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00041
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86
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article

Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations

Yilan Elan Tao, Bingqing Chen, Yue Li, Botao Amber Hu
5 citations
Virtual Reality Applications and Impacts
1.86
article

Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations

Yilan Elan Tao, Bingqing Chen, Yue Li, Botao Amber Hu
article en
5 citations

Abstract

We explore the use of Cross Reality (CR) technologies in ambiguous social situations, addressing the emotional responses of both users and bystanders. Through two preliminary studies, we examine the concept of vicarious awkwardness - how bystanders perceive and react to the actions of CR users. Our findings highlight the nuanced dynamics of social interactions in environments where the purpose of CR device usage is unclear. We argue that for CR to achieve broader acceptance, it is essential to design implicit interaction techniques and provide signifiers that facilitate understanding among bystanders regarding the intentions behind CR usage. By focusing on the subtleties of awkwardness and acceptability, this research aims to bridge the gap in current literature about the social implications of CR technologies. Ultimately, we advocate for strategies that enhance the social acceptability of CR, ensuring that both users and bystanders can navigate these interactions with greater ease and understanding. This work contributes to the ongoing dialogue about the integration of immersive technologies into everyday life towards the ubiquity of CR.

REALITY Publishing (United States) (US), Xi’an Jiaotong-Liverpool University (CN)
Reduced inequalities
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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