Accelerating Transfer Function Update for Distance Map based Volume Rendering

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases such as virtual reality volume rendering. The currently fastest known technique uses volumetric distance maps to skip empty sections of the volume during ray-casting but requires the distance map to be updated per transfer function change. In this paper, we demonstrate a technique for subdividing the volume intensity range into partitions and deriving what we call partitioned distance maps. These can be used to accelerate the distance map computation for a newly changed transfer function by a factor up to 30. This allows the currently fastest known empty space skipping approach to be used while maintaining high frame rates even when the transfer function is changed frequently.

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Published
2024-10-13
DOI
https://doi.org/10.1109/vis55277.2024.00042
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

Accelerating Transfer Function Update for Distance Map based Volume Rendering

Markus Zeilinger, Michael Rauter, Lukas Zimmermann
Computer Graphics and Visualization Techniques
article

Accelerating Transfer Function Update for Distance Map based Volume Rendering

Markus Zeilinger, Michael Rauter, Lukas Zimmermann
article en

Abstract

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases such as virtual reality volume rendering. The currently fastest known technique uses volumetric distance maps to skip empty sections of the volume during ray-casting but requires the distance map to be updated per transfer function change. In this paper, we demonstrate a technique for subdividing the volume intensity range into partitions and deriving what we call partitioned distance maps. These can be used to accelerate the distance map computation for a newly changed transfer function by a factor up to 30. This allows the currently fastest known empty space skipping approach to be used while maintaining high frame rates even when the transfer function is changed frequently.

Fachhochschule Wiener Neustadt (AT), Medical University of Vienna (AT)
Openalex Percentile: Top 57%
Computer Graphics and Visualization Techniques
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Accelerating Transfer Function Update for Distance Map based Volume Rendering — Markus Zeilinger, Michael Rauter, et al. · (2024) | TGRS Research Map | TGRS