Immersive Virtual Sculpting Experience with Elastoplastic Clay Simulation and Real-Time Haptic Feedback

Immersive virtual sculpting focuses primarily on geometric adjustments and ignores material properties and haptic feedback. This study enhances the sculpting experience by integrating physics-based elastoplastic materials and real-time haptic feedback. The key innovations include an advanced Material Point Method (MPM) for stable and accurate large-scale deformations, integrating material elasticity and plasticity. An improved haptic rendering algorithm calculates forces exerted by clay on the virtual tool and transmits them to the user, enhancing realism. An improved marching cubes algorithm enhances particle-mesh compatibility for better surface reconstruction. A controlled experiment with 52 participants demonstrated that our system increased task efficiency and performance compared to the control group, indicating a more immersive, tactile, and accurate sculpting experience.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00134
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Immersive Virtual Sculpting Experience with Elastoplastic Clay Simulation and Real-Time Haptic Feedback

Zhigang Ji, Aimin Hao, Peng Yu, Yang Gao
Computer Graphics and Visualization Techniques
article

Immersive Virtual Sculpting Experience with Elastoplastic Clay Simulation and Real-Time Haptic Feedback

Zhigang Ji, Aimin Hao, Peng Yu, Yang Gao
article en

Abstract

Immersive virtual sculpting focuses primarily on geometric adjustments and ignores material properties and haptic feedback. This study enhances the sculpting experience by integrating physics-based elastoplastic materials and real-time haptic feedback. The key innovations include an advanced Material Point Method (MPM) for stable and accurate large-scale deformations, integrating material elasticity and plasticity. An improved haptic rendering algorithm calculates forces exerted by clay on the virtual tool and transmits them to the user, enhancing realism. An improved marching cubes algorithm enhances particle-mesh compatibility for better surface reconstruction. A controlled experiment with 52 participants demonstrated that our system increased task efficiency and performance compared to the control group, indicating a more immersive, tactile, and accurate sculpting experience.

State Key Laboratory of Virtual Reality Technology and Systems, Beihang University (CN)
National Natural Science Foundation of China
Climate action
Openalex Percentile: Top 57%
Computer Graphics and Visualization Techniques
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Immersive Virtual Sculpting Experience with Elastoplastic Clay Simulation and Real-Time Haptic Feedback — Zhigang Ji, Aimin Hao, et al. · (2024) | TGRS Research Map | TGRS