Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports

People with low vision (LV) experience challenges in visually tracking balls and players in sports like basketball and tennis, which can adversely impact their participation and health. We introduce <i>ARSports</i>, a wearable AR research prototype that overlays instance segmentation masks in near real-time for improving sports accessibility. To create ARSports, we manually collected and annotated novel first-person perspective sports datasets, fine-tuned instance segmentation models using this labeled data, and built an initial wearable AR prototype by combining the <i>ZED Mini</i> stereo camera with the <i>Oculus Quest 2</i> VR headset. Our evaluations suggest that combining real-time computer vision and augmented reality to create scene-aware visual augmentations is a promising approach to enhancing sports participation for LV individuals. We contribute open-sourced egocentric basketball and tennis datasets and models, as well as insights and design recommendations from our pilot study with an LV research team member.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00055
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86

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article

Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports

Jon E. Froehlich, Olivia H. Wang, Eujean Lee, Yang Li et al.
5 citations
Virtual Reality Applications and Impacts
1.86
article

Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports

Jon E. Froehlich, Olivia H. Wang, Eujean Lee, Yang Li, Jaewook Lee, Yapeng Tian, Yuhang Zhao, Adrian Rodriguez, Dylan Bunarto
article en
5 citations

Abstract

People with low vision (LV) experience challenges in visually tracking balls and players in sports like basketball and tennis, which can adversely impact their participation and health. We introduce <i>ARSports</i>, a wearable AR research prototype that overlays instance segmentation masks in near real-time for improving sports accessibility. To create ARSports, we manually collected and annotated novel first-person perspective sports datasets, fine-tuned instance segmentation models using this labeled data, and built an initial wearable AR prototype by combining the <i>ZED Mini</i> stereo camera with the <i>Oculus Quest 2</i> VR headset. Our evaluations suggest that combining real-time computer vision and augmented reality to create scene-aware visual augmentations is a promising approach to enhancing sports participation for LV individuals. We contribute open-sourced egocentric basketball and tennis datasets and models, as well as insights and design recommendations from our pilot study with an LV research team member.

Vol. 2024
University of Wisconsin–Madison (US), University of Washington (US)
National Science Foundation
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports — Jon E. Froehlich, Olivia H. Wang, et al. · (2024) | TGRS Research Map | TGRS