Enhancement of Indonesian Language Learning Motivation Using Trivia Game

Good proficiency in Indonesian is crucial because it can influence the student's success in other subjects. There is a problem in studying Indonesian language, which is the boredom and motivation loss to study due to the usage of textbooks that mostly consist of extensive texts. On the other hand. gamification can enhance the motivation to learn Indonesian language. This study's purpose is to develop a gamification application in the form of a trivia game with three quiz modes to learn about standard words, with the hope to enhance the student's learning motivation. The trivia game was developed using agile methodology with the help of Ren' Py game engine. The developed game has two sections, which are dictionary and quiz. Hypothesis testing was conducted using the IMMS questionnaire which is based on the ARCS motivational model for the pre-test and post-test with in-between time for one week to play the game. Statistical analysis in form of Paired Sample T-test was performed to conclude that the implementation of gamification in this study could enhance students' motivation to learn Indonesian language.

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Publication Details

Published
2024-09-12
DOI
https://doi.org/10.1109/ictiia61827.2024.10761062
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Enhancement of Indonesian Language Learning Motivation Using Trivia Game

Louis Khrisna Putera Suryapranata, Giovanni Ivander Gozali
1 citations
Educational Games and Gamification
0.79
article

Enhancement of Indonesian Language Learning Motivation Using Trivia Game

Louis Khrisna Putera Suryapranata, Giovanni Ivander Gozali
article en
1 citations

Abstract

Good proficiency in Indonesian is crucial because it can influence the student's success in other subjects. There is a problem in studying Indonesian language, which is the boredom and motivation loss to study due to the usage of textbooks that mostly consist of extensive texts. On the other hand. gamification can enhance the motivation to learn Indonesian language. This study's purpose is to develop a gamification application in the form of a trivia game with three quiz modes to learn about standard words, with the hope to enhance the student's learning motivation. The trivia game was developed using agile methodology with the help of Ren' Py game engine. The developed game has two sections, which are dictionary and quiz. Hypothesis testing was conducted using the IMMS questionnaire which is based on the ARCS motivational model for the pre-test and post-test with in-between time for one week to play the game. Statistical analysis in form of Paired Sample T-test was performed to conclude that the implementation of gamification in this study could enhance students' motivation to learn Indonesian language.

Pelita Harapan University (ID)
Quality Education
Openalex Percentile: Top 22%
Educational Games and Gamification
0.79
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Enhancement of Indonesian Language Learning Motivation Using Trivia Game — Louis Khrisna Putera Suryapranata, Giovanni Ivander Gozali · (2024) | TGRS Research Map | TGRS