How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a comprehensive evaluation of two popular VR headsets, i.e., Meta Quest 2 and Meta Quest Pro. Using head movement trajectories captured from realistic VR game scenarios with motion capture, we compared the performance of these headsets in terms of precision and reliability. Our analysis revealed that both devices exhibit high positioning accuracy, with no significant differences between them. These findings may provide insights for developers and researchers seeking to optimize their VR experiences in particular contexts such as manufacturing.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00027
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25
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article

How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

Piotr Skrzypczyński, Mikołaj Łysakowski, Sławomir Tadeja, Adam Banaszczyk et al.
5 citations
Augmented Reality Applications
1.25
article

How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

Piotr Skrzypczyński, Mikołaj Łysakowski, Sławomir Tadeja, Adam Banaszczyk, Michał Nowicki
article en
5 citations

Abstract

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a comprehensive evaluation of two popular VR headsets, i.e., Meta Quest 2 and Meta Quest Pro. Using head movement trajectories captured from realistic VR game scenarios with motion capture, we compared the performance of these headsets in terms of precision and reliability. Our analysis revealed that both devices exhibit high positioning accuracy, with no significant differences between them. These findings may provide insights for developers and researchers seeking to optimize their VR experiences in particular contexts such as manufacturing.

University of Cambridge (GB)
Openalex Percentile: Top 18%
Augmented Reality Applications
1.25
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How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets — Piotr Skrzypczyński, Mikołaj Łysakowski, et al. · (2024) | TGRS Research Map | TGRS