"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the effectiveness of using pre-existing avatars compared to allowing individuals to create their own avatars through a website, and their experience in a VR space when using these avatars. We conducted a user study (n=10) measuring heart rate variability (HRV) and gathering subjective feedback through semi-structured interviews conducted in VR. Avatar creation was facilitated using an online platform, and conversations took place within a two-user VR space developed in a commercially available VR application. Our findings suggest that users significantly prefer creating their own avatars in the context of therapy sessions, and while there was no statistically significant difference, there was a consistent trend of enhanced physiological response when using self-made avatars in VR. This study provides initial empirical support for the importance of custom avatar creation in utilizing VR for therapy within the LGBTQ+ community.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00162
Citations
3
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
1.23

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article

"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality

Midori Kawaguchi, Kouta Minamizawa, Yuichiro Yano, Giulia Barbareschi et al.
3 citations
Digital Mental Health Interventions
1.23
article

"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality

Midori Kawaguchi, Kouta Minamizawa, Yuichiro Yano, Giulia Barbareschi, Mizuki Ohashi, Anish Kundu, Aya Seike, Kaori Kitaoka
article en
3 citations

Abstract

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the effectiveness of using pre-existing avatars compared to allowing individuals to create their own avatars through a website, and their experience in a VR space when using these avatars. We conducted a user study (n=10) measuring heart rate variability (HRV) and gathering subjective feedback through semi-structured interviews conducted in VR. Avatar creation was facilitated using an online platform, and conversations took place within a two-user VR space developed in a commercially available VR application. Our findings suggest that users significantly prefer creating their own avatars in the context of therapy sessions, and while there was no statistically significant difference, there was a consistent trend of enhanced physiological response when using self-made avatars in VR. This study provides initial empirical support for the importance of custom avatar creation in utilizing VR for therapy within the LGBTQ+ community.

Ritsumeikan University (JP), Shiga University of Medical Science (JP), Keio University (JP), Juntendo University (JP), Media Design School (NZ)
HORIZON EUROPE Health
Gender equality
Openalex Percentile: Top 18%
Digital Mental Health Interventions
1.23
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