Designing and Evaluation of VR-based Attention Training System for Children

Attention distraction problems in children can lead to poor long-term outcomes. Immersive Virtual Reality (VR) aids motivation and engagement, showing the potential for attention assessment and training way. Building on these insights, we design a novel VR training system and a multimodal signal-based assessment method without physical space limitations. A total of 40 children aged 5-9 years are randomly assigned to the control and VR groups. The traditional psychological training method is used in the control group while the VR group performs attention training by diverse scenarios. Both groups undergo subjective questionnaires, behavioral quizzes, and Electroencephalography (EEG) evaluations before and after training. Our study revealed that the participants in VR training received more obvious attention improvement compared to the traditional method.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00104
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00

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article

Designing and Evaluation of VR-based Attention Training System for Children

Fangbing Qu, Xiao Ping Zhu, Xiaohui Tan, Yang Gao
Education and Learning Interventions
article

Designing and Evaluation of VR-based Attention Training System for Children

Fangbing Qu, Xiao Ping Zhu, Xiaohui Tan, Yang Gao
article en

Abstract

Attention distraction problems in children can lead to poor long-term outcomes. Immersive Virtual Reality (VR) aids motivation and engagement, showing the potential for attention assessment and training way. Building on these insights, we design a novel VR training system and a multimodal signal-based assessment method without physical space limitations. A total of 40 children aged 5-9 years are randomly assigned to the control and VR groups. The traditional psychological training method is used in the control group while the VR group performs attention training by diverse scenarios. Both groups undergo subjective questionnaires, behavioral quizzes, and Electroencephalography (EEG) evaluations before and after training. Our study revealed that the participants in VR training received more obvious attention improvement compared to the traditional method.

Beihang University (CN), Capital Normal University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 66%
Education and Learning Interventions
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