A Novel Bare-Handed and Widget-based Manipulation Technique for Distant Objects in Virtual Reality

Recent advancements in bare-hand tracking technology in VR headsets enable intuitive hand interaction for proximate 3D object manipulation. This paper explores two-handed bare-hand interaction for distant 3D objects, by using the non-dominant hand as an interaction surface to enable adept manipulation of a distant 3D object’s position and rotation. A user study demonstrated markedly higher precision in complex manipulation tasks compared to traditional methods while maintaining comparable efficiency and accuracy for simpler tasks. Our method also received a good usability rating, illustrating its user-centric and intuitive nature. We discuss insights on error prevention, constraint integration, and consistent interaction for future VR interaction methods.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00152
Citations
2
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.66
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article

A Novel Bare-Handed and Widget-based Manipulation Technique for Distant Objects in Virtual Reality

Di Zhao, Wolfgang Stuerzlinger
2 citations
Human Motion and Animation
0.66
article

A Novel Bare-Handed and Widget-based Manipulation Technique for Distant Objects in Virtual Reality

Di Zhao, Wolfgang Stuerzlinger
article en
2 citations

Abstract

Recent advancements in bare-hand tracking technology in VR headsets enable intuitive hand interaction for proximate 3D object manipulation. This paper explores two-handed bare-hand interaction for distant 3D objects, by using the non-dominant hand as an interaction surface to enable adept manipulation of a distant 3D object’s position and rotation. A user study demonstrated markedly higher precision in complex manipulation tasks compared to traditional methods while maintaining comparable efficiency and accuracy for simpler tasks. Our method also received a good usability rating, illustrating its user-centric and intuitive nature. We discuss insights on error prevention, constraint integration, and consistent interaction for future VR interaction methods.

Simon Fraser University (CA)
Openalex Percentile: Top 28%
Human Motion and Animation
0.66
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