Exploring the Impact of Arm Wearing Weight on VR Interaction Behavior

Hand-controller interaction is common in VR applications but is limited by the arm’s biomechanics and kinematics, especially in mid-air interaction. Improving controller-based interaction accuracy and efficiency is crucial. Based on previous theories that wearing a small amount of weight enhances human motor abilities, this paper studies the instability of hand-controller interaction and the influence of wearing weight while the user performs selection tasks in an immersive virtual environment. We introduce the Weighted Controller Method using a newly designed controller. Empirical experiments in a specially designed VR application showed that participants performed best with our method, despite minor fatigue. Implications for VR design and future research are discussed.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00133
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring the Impact of Arm Wearing Weight on VR Interaction Behavior

Teng Han, Tianren Luo, Xiaohui Tan, Pengxiang Wang et al.
Consumer Perception and Purchasing Behavior
article

Exploring the Impact of Arm Wearing Weight on VR Interaction Behavior

Teng Han, Tianren Luo, Xiaohui Tan, Pengxiang Wang, Kai You Wang, Fenglin Lu
article en

Abstract

Hand-controller interaction is common in VR applications but is limited by the arm’s biomechanics and kinematics, especially in mid-air interaction. Improving controller-based interaction accuracy and efficiency is crucial. Based on previous theories that wearing a small amount of weight enhances human motor abilities, this paper studies the instability of hand-controller interaction and the influence of wearing weight while the user performs selection tasks in an immersive virtual environment. We introduce the Weighted Controller Method using a newly designed controller. Empirical experiments in a specially designed VR application showed that participants performed best with our method, despite minor fatigue. Implications for VR design and future research are discussed.

Institute of Software (CN), Capital Normal University (CN)
National Natural Science Foundation of China
Gender equality
Openalex Percentile: Top 69%
Consumer Perception and Purchasing Behavior
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