The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion

Locomotion in Virtual Reality (VR) is a crucial component that greatly affects user immersion. Traditional seated locomotion methods often use hand-based controllers, which reduce immersion due to inconsistencies between user and avatar movements. On the other hand, walking-based standing locomotion methods such as walking-in-place or redirected walking, while immersive, can cause physical fatigue and safety issues. This paper introduces a seated VR locomotion interface, the Leg-Swing, which aims to enhance immersion by reducing inconsistencies between user and avatar actions while walking compared to conventional seated locomotion methods, while simultaneously offering a less fatiguing experience compared to walking-based methods. The Leg-Swing allows users to navigate the VR environment by swinging their legs, which is inferred as locomotion action by pressure sensor data from the user’s hips using a deep learning model.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00080
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion

Sung-Ha Lee, Ho-Taek Joo, Kyung-Joong Kim, Yunho Choi
1 citations
Virtual Reality Applications and Impacts
0.37
article

The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion

Sung-Ha Lee, Ho-Taek Joo, Kyung-Joong Kim, Yunho Choi
article en
1 citations

Abstract

Locomotion in Virtual Reality (VR) is a crucial component that greatly affects user immersion. Traditional seated locomotion methods often use hand-based controllers, which reduce immersion due to inconsistencies between user and avatar movements. On the other hand, walking-based standing locomotion methods such as walking-in-place or redirected walking, while immersive, can cause physical fatigue and safety issues. This paper introduces a seated VR locomotion interface, the Leg-Swing, which aims to enhance immersion by reducing inconsistencies between user and avatar actions while walking compared to conventional seated locomotion methods, while simultaneously offering a less fatiguing experience compared to walking-based methods. The Leg-Swing allows users to navigate the VR environment by swinging their legs, which is inferred as locomotion action by pressure sensor data from the user’s hips using a deep learning model.

Gwangju Institute of Science and Technology (KR)
Affordable and clean energy
Openalex Percentile: Top 37%
Virtual Reality Applications and Impacts
0.37
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