The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion
Locomotion in Virtual Reality (VR) is a crucial component that greatly affects user immersion. Traditional seated locomotion methods often use hand-based controllers, which reduce immersion due to inconsistencies between user and avatar movements. On the other hand, walking-based standing locomotion methods such as walking-in-place or redirected walking, while immersive, can cause physical fatigue and safety issues. This paper introduces a seated VR locomotion interface, the Leg-Swing, which aims to enhance immersion by reducing inconsistencies between user and avatar actions while walking compared to conventional seated locomotion methods, while simultaneously offering a less fatiguing experience compared to walking-based methods. The Leg-Swing allows users to navigate the VR environment by swinging their legs, which is inferred as locomotion action by pressure sensor data from the user’s hips using a deep learning model.
Authors
- Sung-Ha Lee (ORCID: https://orcid.org/0000-0003-3569-9045)
- Ho-Taek Joo (ORCID: https://orcid.org/0000-0002-2286-3216)
- Kyung-Joong Kim (ORCID: https://orcid.org/0000-0002-7732-0817)
- Yunho Choi (ORCID: https://orcid.org/0000-0002-6804-1891)
Institutions
- Gwangju Institute of Science and Technology (KR)
Publication Details
- Published
- 2024-10-21
- DOI
- https://doi.org/10.1109/ismar-adjunct64951.2024.00080
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.37