Investigating the Apple Vision Pro Spatial Computing Platform for GPU-Based Volume Visualization

In this paper, we analyze the Apple Vision Pro hardware and the visionOS software platform, assessing their capabilities for volume rendering of structured grids—a prevalent technique across various applications. The Apple Vision Pro supports multiple display modes, from classical augmented reality (AR) using video see-through technology to immersive virtual reality (VR) environments that exclusively render virtual objects. These modes utilize different APIs and exhibit distinct capabilities. Our focus is on direct volume rendering, selected for its implementation challenges due to the native graphics APIs being predominantly oriented towards surface shading. Volume rendering is particularly vital in fields where AR and VR visualizations offer substantial benefits, such as in medicine and manufacturing. Despite its initial high cost, we anticipate that the Vision Pro will become more accessible and affordable over time, following Apple’s track record of market expansion. As these devices become more prevalent, understanding how to effectively program and utilize them becomes increasingly important, offering significant opportunities for innovation and practical applications in various sectors.

Authors

Institutions

Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/vis55277.2024.00044
Citations
3
Primary Topic
3D Modeling in Geospatial Applications
Type
article
Field-Weighted Citation Impact
0.80
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigating the Apple Vision Pro Spatial Computing Platform for GPU-Based Volume Visualization

Jens Krüger, Camilla Hrycak, David Lewakis
3 citations
3D Modeling in Geospatial Applications
0.80
article

Investigating the Apple Vision Pro Spatial Computing Platform for GPU-Based Volume Visualization

Jens Krüger, Camilla Hrycak, David Lewakis
article en
3 citations

Abstract

In this paper, we analyze the Apple Vision Pro hardware and the visionOS software platform, assessing their capabilities for volume rendering of structured grids—a prevalent technique across various applications. The Apple Vision Pro supports multiple display modes, from classical augmented reality (AR) using video see-through technology to immersive virtual reality (VR) environments that exclusively render virtual objects. These modes utilize different APIs and exhibit distinct capabilities. Our focus is on direct volume rendering, selected for its implementation challenges due to the native graphics APIs being predominantly oriented towards surface shading. Volume rendering is particularly vital in fields where AR and VR visualizations offer substantial benefits, such as in medicine and manufacturing. Despite its initial high cost, we anticipate that the Vision Pro will become more accessible and affordable over time, following Apple’s track record of market expansion. As these devices become more prevalent, understanding how to effectively program and utilize them becomes increasingly important, offering significant opportunities for innovation and practical applications in various sectors.

University of Duisburg-Essen (DE)
Openalex Percentile: Top 28%
3D Modeling in Geospatial Applications
0.80
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Investigating the Apple Vision Pro Spatial Computing Platform for GPU-Based Volume Visualization — Jens Krüger, Camilla Hrycak, et al. · (2024) | TGRS Research Map | TGRS