Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation

The XR community has extensively analyzed the docking task, especially for the AR case. With the advancement of gaming technology, more complex physics simulations of environments have become commonplace, especially in the form of rigid body dynamics. Physically motivated mass-spring systems have mainly been used for soft body dynamics simulations or generating the output on a force feedback device in the XR community. This paper presents a mass-spring systems-based interaction technique for a docking task that naturally integrates into a physics simulation. We present a within-subject user study on a kinematic and a dynamic docking task interaction techniques with 12 participants who used a VR headset with a pass through feature. They had to stack cuboid objects into a pyramid shape as quickly as possible. Results show significant differences concerning execution times and errors.

Authors

Institutions

Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00170
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation

Christoph Lürig, Tilo Mentler
Augmented Reality Applications
article

Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation

Christoph Lürig, Tilo Mentler
article en

Abstract

The XR community has extensively analyzed the docking task, especially for the AR case. With the advancement of gaming technology, more complex physics simulations of environments have become commonplace, especially in the form of rigid body dynamics. Physically motivated mass-spring systems have mainly been used for soft body dynamics simulations or generating the output on a force feedback device in the XR community. This paper presents a mass-spring systems-based interaction technique for a docking task that naturally integrates into a physics simulation. We present a within-subject user study on a kinematic and a dynamic docking task interaction techniques with 12 participants who used a VR headset with a pass through feature. They had to stack cuboid objects into a pyramid shape as quickly as possible. Results show significant differences concerning execution times and errors.

Trier University of Applied Sciences (DE)
Openalex Percentile: Top 79%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.