Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation

Personal space is the preferred physical distance people maintain from others, and its invasion causes stress and anxiety, especially during the COVID-19 pandemic. This study presents a novel social virtual reality (VR) paradigm to investigate anxiety dynamics due to personal space invasion during an active task. Participants were given a goal-finding task, navigating in a VR environment with virtual agents that entered their personal space at varying distances and sometimes exhibited COVID-19 stressors (coughing). Participants then provided a real-time annotation of their subjective anxiety while watching first-person videos of their exploration. Analyzing the emotional responses of a large sample of N=109 participants during the pandemic, the study identified three key findings: 1) invasion of personal space increased anxiety, with both shorter distances and more agents leading to higher anxiety levels; 2) close-by coughing events increased subjective anxiety; 3) goal-achievement significantly reduced anxiety, counteracting other stressors.

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Published
2024-10-21
DOI
https://doi.org/10.1109/ismar-adjunct64951.2024.00107
Primary Topic
Mental Health Research Topics
Type
article
Field-Weighted Citation Impact
0.00

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article

Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation

Jiyoon Park, Christian Wallraven
Mental Health Research Topics
article

Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation

Jiyoon Park, Christian Wallraven
article en

Abstract

Personal space is the preferred physical distance people maintain from others, and its invasion causes stress and anxiety, especially during the COVID-19 pandemic. This study presents a novel social virtual reality (VR) paradigm to investigate anxiety dynamics due to personal space invasion during an active task. Participants were given a goal-finding task, navigating in a VR environment with virtual agents that entered their personal space at varying distances and sometimes exhibited COVID-19 stressors (coughing). Participants then provided a real-time annotation of their subjective anxiety while watching first-person videos of their exploration. Analyzing the emotional responses of a large sample of N=109 participants during the pandemic, the study identified three key findings: 1) invasion of personal space increased anxiety, with both shorter distances and more agents leading to higher anxiety levels; 2) close-by coughing events increased subjective anxiety; 3) goal-achievement significantly reduced anxiety, counteracting other stressors.

Korea University (KR)
Korea University, National Research Foundation of Korea
Reduced inequalities
Openalex Percentile: Top 73%
Mental Health Research Topics
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Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation — Jiyoon Park, Christian Wallraven · (2024) | TGRS Research Map | TGRS