AI-Powered Training Program for Enhancing Teachers’ Skills in Creating Educational Digital Games

This research aimed to investigate the effectiveness of an artificial intelligence (AI)-based training program in developing electronic educational game production skills for teachers of students with learning disabilities. Data were collected using research tools, including an achievement test designed to measure cognitive skills and an observation checklist aimed at assessing performance in the production of electronic educational games. Using a quasi-experimental design with a single group, the research tools were applied and then the AI-based training program was implemented, with the tools being applied again afterwards. The research sample included all 50 teachers from public and private schools for students with learning disabilities in the Jazan region during the third semester of the academic year 1444 AH / 2023 AD. The results demonstrated that the AI-based training program helped teachers of students with learning disabilities improve their cognitive and performance skills in creating electronic educational games. In light of these findings, the researcher recommends employing AI-based programs in education and encourages collaboration between teachers and educational technology experts to achieve effective educational training methods and the continual development of technical skills among these teachers. KEYWORDS Chatbots, ChatGPT, e-learning, special education, learning disabilities, Make It

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Publication Details

Journal
Scientific Journal of King Faisal University Humanities and Management Sciences
Published
2024-12-01
DOI
https://doi.org/10.37575/h/edu/240050
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
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article

AI-Powered Training Program for Enhancing Teachers’ Skills in Creating Educational Digital Games

Majed Alharthi, Taghreed Maydi
Scientific Journal of King Faisal University Humanities and Management Sciences
Education and Learning Interventions
article

AI-Powered Training Program for Enhancing Teachers’ Skills in Creating Educational Digital Games

Majed Alharthi, Taghreed Maydi
article en

Abstract

This research aimed to investigate the effectiveness of an artificial intelligence (AI)-based training program in developing electronic educational game production skills for teachers of students with learning disabilities. Data were collected using research tools, including an achievement test designed to measure cognitive skills and an observation checklist aimed at assessing performance in the production of electronic educational games. Using a quasi-experimental design with a single group, the research tools were applied and then the AI-based training program was implemented, with the tools being applied again afterwards. The research sample included all 50 teachers from public and private schools for students with learning disabilities in the Jazan region during the third semester of the academic year 1444 AH / 2023 AD. The results demonstrated that the AI-based training program helped teachers of students with learning disabilities improve their cognitive and performance skills in creating electronic educational games. In light of these findings, the researcher recommends employing AI-based programs in education and encourages collaboration between teachers and educational technology experts to achieve effective educational training methods and the continual development of technical skills among these teachers. KEYWORDS Chatbots, ChatGPT, e-learning, special education, learning disabilities, Make It

Scientific Journal of King Faisal University Humanities and Management Sciences
University of Jeddah (SA)
Quality Education
Openalex Percentile: Top 66%
Education and Learning Interventions
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