Enhancing the Alphabet Recognition Skill by Using Educational Games (HAPCAB Model) of Primary 1 Students at Puyud Community School, Pattani Province, Thailand

The purpose of this research was to investigate the effectiveness of using educational games, specifically the HAPCAB model, in improving students' alphabet recognition skills in primary 1 students at Puyud Community School in Pattani Province, Thailand. The study included 27 students in the first semester of 2022. The students were selected through purposive sampling. The research instruments involved lesson plans, pre-tests and post-tests for alphabet recognition, and a satisfaction measurement scale. The results of the research showed that students' alphabet recognition skills improved after using the HAPCAB model, with a higher achievement score of 11.85 compared to before. Additionally, the students had a very favorable level of satisfaction with the HAPCAB model, with a mean score of 4.70.

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Publication Details

Journal
Journal of Information System and Education Development
Published
2024-12-02
DOI
https://doi.org/10.62386/jised.v2i4.112
Primary Topic
Educational Methods and Technology
Type
article
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article

Enhancing the Alphabet Recognition Skill by Using Educational Games (HAPCAB Model) of Primary 1 Students at Puyud Community School, Pattani Province, Thailand

Khoyriyah Masoh, Mariyae Baneng, Yamilah Masae, Khodiyo Thesa et al.
Journal of Information System and Education Development
Educational Methods and Technology
article

Enhancing the Alphabet Recognition Skill by Using Educational Games (HAPCAB Model) of Primary 1 Students at Puyud Community School, Pattani Province, Thailand

Khoyriyah Masoh, Mariyae Baneng, Yamilah Masae, Khodiyo Thesa, Bilkis Akhter
article en

Abstract

The purpose of this research was to investigate the effectiveness of using educational games, specifically the HAPCAB model, in improving students' alphabet recognition skills in primary 1 students at Puyud Community School in Pattani Province, Thailand. The study included 27 students in the first semester of 2022. The students were selected through purposive sampling. The research instruments involved lesson plans, pre-tests and post-tests for alphabet recognition, and a satisfaction measurement scale. The results of the research showed that students' alphabet recognition skills improved after using the HAPCAB model, with a higher achievement score of 11.85 compared to before. Additionally, the students had a very favorable level of satisfaction with the HAPCAB model, with a mean score of 4.70.

Journal of Information System and Education DevelopmentVol. 2(4)
Fatoni University (TH)
Openalex Percentile: Top 66%
Educational Methods and Technology
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Enhancing the Alphabet Recognition Skill by Using Educational Games (HAPCAB Model) of Primary 1 Students at Puyud Community School, Pattani Province, Thailand — Khoyriyah Masoh, Mariyae Baneng, et al. · Journal of Information System and Education Development (2024) | TGRS Research Map | TGRS