Politics in Video Games: A Socio-Cognitive Analysis of Call of Duty: Modern Warfare 2 and Battlefield 3

Abstract This study explores the portrayal of political ideologies in popular video games, which are Call of Duty: Modern Warfare 2 and Battlefield 3. As games often contain real-world references, meanings, and themes, they have the potential to convey ideological and political messages to players and shape their perspectives on political issues. Using a qualitative research methodology, the study examines the language, with visual and auditory elements, present in the cutscenes and during the gameplay of these games. The analysis employs van Dijk’s socio-cognitive approach (2000, 2006) to decipher the games’ embedded ideological messages. The findings indicate that game developers perpetuate the hegemonic ideology of US military power. The developers also portray Arabs as the main source of terrorism and reinforce negative stereotypes of Iran and Russia.

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Publication Details

Journal
Kufa Journal of Arts
Published
2024-12-01
DOI
https://doi.org/10.36317/kaj/2023/v1.i57.12156
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Politics in Video Games: A Socio-Cognitive Analysis of Call of Duty: Modern Warfare 2 and Battlefield 3

Khalida Hashoosh Addai Al-Ghezzey, Mohammed Mohammed
Kufa Journal of Arts
Digital Games and Media
article

Politics in Video Games: A Socio-Cognitive Analysis of Call of Duty: Modern Warfare 2 and Battlefield 3

Khalida Hashoosh Addai Al-Ghezzey, Mohammed Mohammed
article en

Abstract

Abstract This study explores the portrayal of political ideologies in popular video games, which are Call of Duty: Modern Warfare 2 and Battlefield 3. As games often contain real-world references, meanings, and themes, they have the potential to convey ideological and political messages to players and shape their perspectives on political issues. Using a qualitative research methodology, the study examines the language, with visual and auditory elements, present in the cutscenes and during the gameplay of these games. The analysis employs van Dijk’s socio-cognitive approach (2000, 2006) to decipher the games’ embedded ideological messages. The findings indicate that game developers perpetuate the hegemonic ideology of US military power. The developers also portray Arabs as the main source of terrorism and reinforce negative stereotypes of Iran and Russia.

Kufa Journal of ArtsVol. 1(62)
University of Wasit (IQ), University of the Humanities (MN)
Peace, Justice and strong institutions
Openalex Percentile: Top 65%
Digital Games and Media
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Politics in Video Games: A Socio-Cognitive Analysis of Call of Duty: Modern Warfare 2 and Battlefield 3 — Khalida Hashoosh Addai Al-Ghezzey, Mohammed Mohammed · Kufa Journal of Arts (2024) | TGRS Research Map | TGRS