Pengembangan dan Implementasi Permainan Edukatif untuk Meningkatkan Kognitif, Sosial, dan Emosional Anak-Anak di Panti Asuhan Muhabbatul Haq

This study aims to evaluate the effectiveness of a community service program through the development and implementation of educational games at Muhabbatul Haq Orphanage. The method used in this program involves three main stages: preparation and needs identification, educational game development, and game implementation. In the first stage, the team conducted initial observations and interviews with caregivers and children to identify their educational needs. The second stage involved the development and design of games that covered cognitive, social and emotional aspects. The third stage was the implementation of the games at the orphanage with regular game sessions. The results of the program showed significant improvements in the children's creativity and basic knowledge, as well as the strengthening of their social and emotional skills. The children were able to display creativity in the guessing game and answered questions well in the quiz, showing solid understanding. The program not only provides short-term benefits of improved knowledge and skills, but also long-term contributions to community development. In conclusion, educational games are proven to be effective in supporting children's development, building good character, and creating a fun learning environment.

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Publication Details

Journal
El-Mujtama Jurnal Pengabdian Masyarakat
Published
2024-12-01
DOI
https://doi.org/10.47467/elmujtama.v4i6.4827
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Pengembangan dan Implementasi Permainan Edukatif untuk Meningkatkan Kognitif, Sosial, dan Emosional Anak-Anak di Panti Asuhan Muhabbatul Haq

Rosdiana Rosdiana, Sylvia Ardila Kurnia Sylvia Ardila Kurnia, Zulaekha Preshanda Zulaekha Preshanda, Jeremy Jones Halim Jeremy Jones Halim et al.
El-Mujtama Jurnal Pengabdian Masyarakat
Educational Methods and Impacts
article

Pengembangan dan Implementasi Permainan Edukatif untuk Meningkatkan Kognitif, Sosial, dan Emosional Anak-Anak di Panti Asuhan Muhabbatul Haq

Rosdiana Rosdiana, Sylvia Ardila Kurnia Sylvia Ardila Kurnia, Zulaekha Preshanda Zulaekha Preshanda, Jeremy Jones Halim Jeremy Jones Halim, Tetti Tetti, Eva Alya Putri Eva Alya Putri, Farhan Sinatrya Cahyadi Farhan Sinatrya Cahyadi, Zahra Naomi Faiza, Nadia Martalata Nadia Martalata, Jessica Shely Jessica Shely, Cut Nabilah Insyirah Cut Nabilah Insyirah, Puspita Bella Puspita Bella, Kevin Novselvrin Kevin Novselvrin, Vincent Kie Vincent Kie
article en

Abstract

This study aims to evaluate the effectiveness of a community service program through the development and implementation of educational games at Muhabbatul Haq Orphanage. The method used in this program involves three main stages: preparation and needs identification, educational game development, and game implementation. In the first stage, the team conducted initial observations and interviews with caregivers and children to identify their educational needs. The second stage involved the development and design of games that covered cognitive, social and emotional aspects. The third stage was the implementation of the games at the orphanage with regular game sessions. The results of the program showed significant improvements in the children's creativity and basic knowledge, as well as the strengthening of their social and emotional skills. The children were able to display creativity in the guessing game and answered questions well in the quiz, showing solid understanding. The program not only provides short-term benefits of improved knowledge and skills, but also long-term contributions to community development. In conclusion, educational games are proven to be effective in supporting children's development, building good character, and creating a fun learning environment.

El-Mujtama Jurnal Pengabdian MasyarakatVol. 4(6)
International University of Batam (ID)
Openalex Percentile: Top 70%
Educational Methods and Impacts
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