Implementing LiGa - literature and gamification: Usability and Effectiveness of Analog Gamification in Brazilian Elementary Education

This paper investigates LiGa - Literature and gamification, an analog educational strategy aimed at modernizing literature education for public elementary schools in Brazil. It was developed considering Brazil's disparities in digital access and public education challenges. LiGa integrates gamification concepts into printed didactic materials. The study assesses LiGa's usability and effectiveness through teachers perceptions, within the public education network of Itararé-SP, where it was first implemented. For this study, it was primarily used the System Usability Scale (SUS). Findings indicate good usability, in face of specific considerations and limitations of this implementation and research.

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Published
2024-11-04
DOI
https://doi.org/10.5753/sbie.2024.242659
Primary Topic
Education and Digital Technologies
Type
article
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article

Implementing LiGa - literature and gamification: Usability and Effectiveness of Analog Gamification in Brazilian Elementary Education

Mônica Ferreira da Silva, Élton Carneiro Marinho, Victor Prado, Carla Delgado
Education and Digital Technologies
article

Implementing LiGa - literature and gamification: Usability and Effectiveness of Analog Gamification in Brazilian Elementary Education

Mônica Ferreira da Silva, Élton Carneiro Marinho, Victor Prado, Carla Delgado
article en

Abstract

This paper investigates LiGa - Literature and gamification, an analog educational strategy aimed at modernizing literature education for public elementary schools in Brazil. It was developed considering Brazil's disparities in digital access and public education challenges. LiGa integrates gamification concepts into printed didactic materials. The study assesses LiGa's usability and effectiveness through teachers perceptions, within the public education network of Itararé-SP, where it was first implemented. For this study, it was primarily used the System Usability Scale (SUS). Findings indicate good usability, in face of specific considerations and limitations of this implementation and research.

Universidade Federal do Rio de Janeiro (BR)
Openalex Percentile: Top 65%
Education and Digital Technologies
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