Exploring the Influencing Factors of Misleading Information Dissemination and Revealing the Truth: From the Perspective of Self-designed Game

In this day and age, people often blindly follow the information they pick up accidentally or intentionally on the Internet or in newspaper headlines, regardless of whether it is true or false. Because the media may lie, many times these sources of information are wrong, such as in modern elections, when politicians use emotional, ethical, and logical strategies to spread obvious misinformation but can easily provoke prejudice in the population. People are too busy to spend time exploring the truth, and they tend to immediately identify with the headlines that catch their attention. At the moment, most people blame the journalists and media who publish misinformation, but the underlying motives are unclear. This paper aims to study the factors affecting the spread of misinformation through a self-designed game, comprehensively explore both sides of the conflict between misinformation and truth, let people understand the possible truth hidden behind lies and ambiguous facts through interaction with virtual characters and game mechanics, and clarify the role and responsibility of freelance journalists in reporting major news events, as well as examine the public reaction.

Authors

Publication Details

Journal
Lecture Notes in Education Psychology and Public Media
Published
2024-11-26
DOI
https://doi.org/10.54254/2753-7048/75/20241077
Primary Topic
Educational Reforms and Innovations
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Influencing Factors of Misleading Information Dissemination and Revealing the Truth: From the Perspective of Self-designed Game

Yuhe Pan
Lecture Notes in Education Psychology and Public Media
Educational Reforms and Innovations
article

Exploring the Influencing Factors of Misleading Information Dissemination and Revealing the Truth: From the Perspective of Self-designed Game

Yuhe Pan
article en

Abstract

In this day and age, people often blindly follow the information they pick up accidentally or intentionally on the Internet or in newspaper headlines, regardless of whether it is true or false. Because the media may lie, many times these sources of information are wrong, such as in modern elections, when politicians use emotional, ethical, and logical strategies to spread obvious misinformation but can easily provoke prejudice in the population. People are too busy to spend time exploring the truth, and they tend to immediately identify with the headlines that catch their attention. At the moment, most people blame the journalists and media who publish misinformation, but the underlying motives are unclear. This paper aims to study the factors affecting the spread of misinformation through a self-designed game, comprehensively explore both sides of the conflict between misinformation and truth, let people understand the possible truth hidden behind lies and ambiguous facts through interaction with virtual characters and game mechanics, and clarify the role and responsibility of freelance journalists in reporting major news events, as well as examine the public reaction.

Lecture Notes in Education Psychology and Public MediaVol. 75(1)
Peace, Justice and strong institutions
Openalex Percentile: Top 69%
Educational Reforms and Innovations
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Exploring the Influencing Factors of Misleading Information Dissemination and Revealing the Truth: From the Perspective of Self-designed Game — Yuhe Pan · Lecture Notes in Education Psychology and Public Media (2024) | TGRS Research Map | TGRS