The Design of Game-based Learning for Elementary Mathematic Based on Learning Science Perspective

Mathematics was regarded as a fundamental subject and plays a critical role in students' cognitive development and future career prospects in STEM fields. However, due to the abstract nature of mathematics and the extensive practice required, students often find it monotonous and challenging. Thus, games have become an urgent need to stimulate students interest, maintain long-term engagement, and promote effective math learning. This study analyzes the types of math games and the features and effects of games for math learning, it was concluded that games for math classrooms should primarily consist of tabletop analog games that are simple and easy to integrate into learning segments. Long-time, exploratory digital games are not recommended for classrooms. For out-of-class math practice, context-based role-playing games are preferable to foster students' long-term motivation for training. Then this study proposes a design model that combines digital and analog games to promote math learning both in-class and outclass based on learning science, a case was designed to show the application of the model and development of game-based learning in mathematics education.

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Publication Details

Journal
Lecture Notes in Education Psychology and Public Media
Published
2024-11-29
DOI
https://doi.org/10.54254/2753-7048/2024.bo17707
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

The Design of Game-based Learning for Elementary Mathematic Based on Learning Science Perspective

Linan Zhang
1 links
Lecture Notes in Education Psychology and Public Media
Mathematics Education and Pedagogy
article

The Design of Game-based Learning for Elementary Mathematic Based on Learning Science Perspective

Linan Zhang
article en

Abstract

Mathematics was regarded as a fundamental subject and plays a critical role in students' cognitive development and future career prospects in STEM fields. However, due to the abstract nature of mathematics and the extensive practice required, students often find it monotonous and challenging. Thus, games have become an urgent need to stimulate students interest, maintain long-term engagement, and promote effective math learning. This study analyzes the types of math games and the features and effects of games for math learning, it was concluded that games for math classrooms should primarily consist of tabletop analog games that are simple and easy to integrate into learning segments. Long-time, exploratory digital games are not recommended for classrooms. For out-of-class math practice, context-based role-playing games are preferable to foster students' long-term motivation for training. Then this study proposes a design model that combines digital and analog games to promote math learning both in-class and outclass based on learning science, a case was designed to show the application of the model and development of game-based learning in mathematics education.

Lecture Notes in Education Psychology and Public MediaVol. 74(1)
Shanghai Jinyuan Senior High School (CN)
Openalex Percentile: Top 64%
Mathematics Education and Pedagogy
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The Design of Game-based Learning for Elementary Mathematic Based on Learning Science Perspective — Linan Zhang · Lecture Notes in Education Psychology and Public Media (2024) | TGRS Research Map | TGRS