The Design of Game-based Learning for Elementary Mathematic Based on Learning Science Perspective
Mathematics was regarded as a fundamental subject and plays a critical role in students' cognitive development and future career prospects in STEM fields. However, due to the abstract nature of mathematics and the extensive practice required, students often find it monotonous and challenging. Thus, games have become an urgent need to stimulate students interest, maintain long-term engagement, and promote effective math learning. This study analyzes the types of math games and the features and effects of games for math learning, it was concluded that games for math classrooms should primarily consist of tabletop analog games that are simple and easy to integrate into learning segments. Long-time, exploratory digital games are not recommended for classrooms. For out-of-class math practice, context-based role-playing games are preferable to foster students' long-term motivation for training. Then this study proposes a design model that combines digital and analog games to promote math learning both in-class and outclass based on learning science, a case was designed to show the application of the model and development of game-based learning in mathematics education.
Authors
- Linan Zhang (ORCID: https://orcid.org/0000-0002-6675-5305)
Institutions
- Shanghai Jinyuan Senior High School (CN)
Publication Details
- Journal
- Lecture Notes in Education Psychology and Public Media
- Published
- 2024-11-29
- DOI
- https://doi.org/10.54254/2753-7048/2024.bo17707
- Primary Topic
- Mathematics Education and Pedagogy
- Type
- article
- Field-Weighted Citation Impact
- 0.00