Angle information assisting skeleton-based actions recognition

In human skeleton-based action recognition, graph convolutional networks (GCN) have shown significant success. However, existing state-of-the-art methods struggle with complex actions, such as figure skating, where performance is often unsatisfactory. This issue arises from two main factors: the lack of shift, scale, and rotation invariance in GCN, making them especially vulnerable to perspective distortions in 2D coordinates, and the high variability in displacement velocity, which depends more on the athlete's individual capabilities than the actions themselves, reducing the effectiveness of motion information. To address these challenges, we propose a novel cosine stream to enhance the robustness of spatial features and introduce a Keyframe Sampling algorithm for more effective temporal feature extraction, eliminating the need for motion information. Our methods do not require modifications to the backbone. Experiments on the FSD-10, FineGYM, and NTU RGB+D datasets demonstrate a 2.6% improvement in Top-1 accuracy on the FSD-10 figure skating dataset compared to current state-of-the-art methods. The code has been made available at: https://github.com/Jiahao-Guan/pyskl_cosine.

Authors

Institutions

Publication Details

Journal
PeerJ Computer Science
Published
2024-11-29
DOI
https://doi.org/10.7717/peerj-cs.2523
Citations
2
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.50

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Angle information assisting skeleton-based actions recognition

Lei Shi, Chengming Liu, Yidan Chen, Jiahao Guan et al.
2 citations
PeerJ Computer Science
Human Pose and Action Recognition
0.50
article

Angle information assisting skeleton-based actions recognition

Lei Shi, Chengming Liu, Yidan Chen, Jiahao Guan, Haibo Pang
article en
2 citations

Abstract

In human skeleton-based action recognition, graph convolutional networks (GCN) have shown significant success. However, existing state-of-the-art methods struggle with complex actions, such as figure skating, where performance is often unsatisfactory. This issue arises from two main factors: the lack of shift, scale, and rotation invariance in GCN, making them especially vulnerable to perspective distortions in 2D coordinates, and the high variability in displacement velocity, which depends more on the athlete's individual capabilities than the actions themselves, reducing the effectiveness of motion information. To address these challenges, we propose a novel cosine stream to enhance the robustness of spatial features and introduce a Keyframe Sampling algorithm for more effective temporal feature extraction, eliminating the need for motion information. Our methods do not require modifications to the backbone. Experiments on the FSD-10, FineGYM, and NTU RGB+D datasets demonstrate a 2.6% improvement in Top-1 accuracy on the FSD-10 figure skating dataset compared to current state-of-the-art methods. The code has been made available at: https://github.com/Jiahao-Guan/pyskl_cosine.

PeerJ Computer ScienceVol. 10
Zhengzhou University (CN)
National Key Research and Development Program of China
Openalex Percentile: Top 33%
Human Pose and Action Recognition
0.50
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.