Extended Reality in Agricultural Education: A Framework for Implementation

Agriculture 4.0 technologies have the potential to revolutionise both agricultural production and the way we educate the next generation of agricultural scientists. As many students enrolling in agricultural science education lack an agricultural background, it is difficult for them to grasp complex agricultural principles in an educational setting. Students without experience are thus at a disadvantage compared to others with prior knowledge. Technologies such as extended reality (XR) can be used as a tool to bridge the gap between theory and practice. With its ability to replicate real-world agricultural production principles within a classroom, XR can provide students with the necessary agricultural experience required within the industry. However, existing literature lacks comprehensive frameworks to guide educators on the implementation of this technology, which could lead to unsuccessful implementation. To ensure the successful implementation of XR in agricultural science education in higher education settings and to bridge the theory-practice gap, this article used the best-fit synthesis to develop a comprehensive framework from the existing literature. This framework can guide educators on the implementation of XR in higher education settings. The findings suggest that agriculture determinants, curriculum development, and facilitating conditions are three important concepts to consider for successful implementation. This XR-AgriEdu framework can be used by educators in agricultural science education to successfully implement XR.

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Publication Details

Journal
Education Sciences
Published
2024-11-29
DOI
https://doi.org/10.3390/educsci14121309
Citations
6
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
4.74
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article

Extended Reality in Agricultural Education: A Framework for Implementation

W.A. Lombard, Benjamin S. Botha, Henry Jordaan, Lizemari Hugo et al.
6 citations
Education Sciences
Educational Games and Gamification
4.74
article

Extended Reality in Agricultural Education: A Framework for Implementation

W.A. Lombard, Benjamin S. Botha, Henry Jordaan, Lizemari Hugo, Daniël Haarhoff Naudé
article en
6 citations

Abstract

Agriculture 4.0 technologies have the potential to revolutionise both agricultural production and the way we educate the next generation of agricultural scientists. As many students enrolling in agricultural science education lack an agricultural background, it is difficult for them to grasp complex agricultural principles in an educational setting. Students without experience are thus at a disadvantage compared to others with prior knowledge. Technologies such as extended reality (XR) can be used as a tool to bridge the gap between theory and practice. With its ability to replicate real-world agricultural production principles within a classroom, XR can provide students with the necessary agricultural experience required within the industry. However, existing literature lacks comprehensive frameworks to guide educators on the implementation of this technology, which could lead to unsuccessful implementation. To ensure the successful implementation of XR in agricultural science education in higher education settings and to bridge the theory-practice gap, this article used the best-fit synthesis to develop a comprehensive framework from the existing literature. This framework can guide educators on the implementation of XR in higher education settings. The findings suggest that agriculture determinants, curriculum development, and facilitating conditions are three important concepts to consider for successful implementation. This XR-AgriEdu framework can be used by educators in agricultural science education to successfully implement XR.

Education SciencesVol. 14(12)
University of the Free State (ZA)
Zero hunger
Openalex Percentile: Top 5%
Educational Games and Gamification
4.74
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Extended Reality in Agricultural Education: A Framework for Implementation — W.A. Lombard, Benjamin S. Botha, et al. · Education Sciences (2024) | TGRS Research Map | TGRS