GameVibe: a multimodal affective game corpus
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.
Authors
- Antonios Liapis (ORCID: https://orcid.org/0000-0001-5554-1961)
- Matthew Barthet
- Kosmas Pinitas (ORCID: https://orcid.org/0000-0003-0938-682X)
- Konstantinos Makantasis (ORCID: https://orcid.org/0000-0002-0889-2766)
- Georgios N. Yannakakis (ORCID: https://orcid.org/0000-0001-7793-1450)
- Maria Kaselimi (ORCID: https://orcid.org/0000-0001-5944-0455)
Institutions
- University of Malta (MT)
Publication Details
- Journal
- Scientific Data
- Published
- 2024-11-29
- DOI
- https://doi.org/10.1038/s41597-024-04022-4
- Citations
- 7
- Primary Topic
- Emotion and Mood Recognition
- Type
- article
- Field-Weighted Citation Impact
- 3.55
Funders
- Malta Council for Science and Technology