Gamification in work-based learning in vocational education to support students' coding abilities
This article studied the integration of gamification in work-based learning within vocational education as a means to support students' coding abilities. By applying game mechanics such as points, badges, leaderboards, and challenges, we aimed to motivate and engage students in coding activities that mirror real-world industry practices. The inclusion of gamified elements into the curriculum was designed to make the learning process more interactive, fostering a competitive yet collaborative environment that enhances students' interest and perseverance in coding tasks. This research employed a quasi-experimental design with pre-test and post-test measures to assess the impact of gamification on coding proficiency, comparing the outcomes of students participating in gamified learning environments with those in traditional settings. The findings indicate a significant improvement in the coding skills of students exposed to gamified work-based learning, suggesting that gamification can serve as an effective pedagogical tool in vocational education, better preparing students for industry demands.
Authors
- Syaiful Islami (ORCID: https://orcid.org/0000-0002-2760-4977)
- Nizwardi Jalinus (ORCID: https://orcid.org/0000-0002-6995-1897)
- Mahesi Agni Zaus (ORCID: https://orcid.org/0000-0001-9625-9305)
- Syahril Syahril
- Ganefri Ganefri (ORCID: https://orcid.org/0000-0001-6882-088X)
Institutions
- State University of Padang (ID)
Publication Details
- Journal
- Indonesian Journal of Electrical Engineering and Computer Science
- Published
- 2024-11-29
- DOI
- https://doi.org/10.11591/ijeecs.v37.i2.pp1262-1273
- Citations
- 4
- Primary Topic
- Education and Vocational Training
- Type
- article
- Field-Weighted Citation Impact
- 8.38