Virtual reality educational scenarios for students with ASD: Instruments validation and design of STEM programmatic contents

Virtual Reality (VR) is making education more engaging and accessible, especially for students with Autism Spectrum Disorders (ASD), promoting inclusion and the development of STEM skills in innovative ways. The literature still reveals a significant gap in terms of appropriate educational resources adapted to the specific needs of these students, resulting in difficulties in their inclusion. With the growing need for inclusive approaches in education, it is essential to find solutions to support these students. The aim of this study is to validate the data collection methodology that will enable the development of Virtual Learning Environments with STEM content for students with ASD. The Design Science Research (DSR) methodology was used to develop a VR artefact for students with ASD. In addition, the Delphi method was applied in the expert involvement phase, which will contribute to the validation of the artefact's specific requirements. Both will allow for an inclusive and distinctive approach to the development of an artefact, with the aim of offering an innovative educational experience, meeting the varied needs and learning styles of students with ASD, optimising the effectiveness of the proposed VLE. The results show a strong acceptance among experts, highlighting the potential positive impact of this approach, although there are aspects to be improved to ensure a more comprehensive and effective approach. This study highlights the successful validation of an innovative virtual reality programme for students with ASD, highlighting the importance of interdisciplinary collaboration and the strong contribution to the advancement of inclusive education. • Virtual reality enables dynamic learning experiences tailored for autism spectrum disorder. • Real-time feedback in VR activities enhances student engagement and motivation. • Interactive VLEs promote a deeper understanding of STEM and complex educational topics. • Realistic VR simulations provide immersive experiences with abstract STEM concepts. • Virtual learning spaces improve cognitive, social and behavioural performance in education.

Authors

Institutions

Publication Details

Journal
Research in Autism
Published
2024-11-29
DOI
https://doi.org/10.1016/j.rasd.2024.102521
Citations
4
Primary Topic
E-Learning and Knowledge Management
Type
article
Field-Weighted Citation Impact
1.65
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual reality educational scenarios for students with ASD: Instruments validation and design of STEM programmatic contents

Paulo Martins, Tânia Rocha, Rui Manuel Silva
4 citations
Research in Autism
E-Learning and Knowledge Management
1.65
article

Virtual reality educational scenarios for students with ASD: Instruments validation and design of STEM programmatic contents

Paulo Martins, Tânia Rocha, Rui Manuel Silva
article en
4 citations

Abstract

Virtual Reality (VR) is making education more engaging and accessible, especially for students with Autism Spectrum Disorders (ASD), promoting inclusion and the development of STEM skills in innovative ways. The literature still reveals a significant gap in terms of appropriate educational resources adapted to the specific needs of these students, resulting in difficulties in their inclusion. With the growing need for inclusive approaches in education, it is essential to find solutions to support these students. The aim of this study is to validate the data collection methodology that will enable the development of Virtual Learning Environments with STEM content for students with ASD. The Design Science Research (DSR) methodology was used to develop a VR artefact for students with ASD. In addition, the Delphi method was applied in the expert involvement phase, which will contribute to the validation of the artefact's specific requirements. Both will allow for an inclusive and distinctive approach to the development of an artefact, with the aim of offering an innovative educational experience, meeting the varied needs and learning styles of students with ASD, optimising the effectiveness of the proposed VLE. The results show a strong acceptance among experts, highlighting the potential positive impact of this approach, although there are aspects to be improved to ensure a more comprehensive and effective approach. This study highlights the successful validation of an innovative virtual reality programme for students with ASD, highlighting the importance of interdisciplinary collaboration and the strong contribution to the advancement of inclusive education. • Virtual reality enables dynamic learning experiences tailored for autism spectrum disorder. • Real-time feedback in VR activities enhances student engagement and motivation. • Interactive VLEs promote a deeper understanding of STEM and complex educational topics. • Realistic VR simulations provide immersive experiences with abstract STEM concepts. • Virtual learning spaces improve cognitive, social and behavioural performance in education.

Research in AutismVol. 119
University of Trás-os-Montes and Alto Douro (PT), Institute for Systems Engineering and Computers (PT)
Quality Education
Openalex Percentile: Top 11%
E-Learning and Knowledge Management
1.65
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.