BlindBattle: Tactile Game For Blind

There are an estimated 40 million visually impaired persons in the world, and even with years of study and development into accessible games, their access to and understanding of entertainment options remains limited. For blind youngsters, for whom playing video games is increasingly a social activity, this is an especially troubling issue. The game Tic-Tac-Toe has been updated using binaural technology to give players localized auditory signals, improving the gameplay experience. "BlindBattle: Tactile Gaming for the Blind" fills this need. Touch controls, basic vocal instructions, and tactile feedback are all integrated into BlindBattle (BB), providing visually challenged players with a clear and concise gaming experience. This effort emphasizes the value of inclusive gaming and shows how well-thought-out design can result in universally accessible and pleasurable gaming environments. The encouraging results of the user trials demonstrate the potential impact of BB and provide a good foundation for further developments in visually impaired people's accessible gaming.

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Publication Details

Published
2024-09-19
DOI
https://doi.org/10.1109/iicccs61609.2024.10763650
Citations
1
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.37
Controls
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article

BlindBattle: Tactile Game For Blind

Sri Dwaraka Vasu Chundru, Manikanta Reddy Chintapalli, Kranthi Kumar G
1 citations
Interactive and Immersive Displays
0.37
article

BlindBattle: Tactile Game For Blind

Sri Dwaraka Vasu Chundru, Manikanta Reddy Chintapalli, Kranthi Kumar G
article en
1 citations

Abstract

There are an estimated 40 million visually impaired persons in the world, and even with years of study and development into accessible games, their access to and understanding of entertainment options remains limited. For blind youngsters, for whom playing video games is increasingly a social activity, this is an especially troubling issue. The game Tic-Tac-Toe has been updated using binaural technology to give players localized auditory signals, improving the gameplay experience. "BlindBattle: Tactile Gaming for the Blind" fills this need. Touch controls, basic vocal instructions, and tactile feedback are all integrated into BlindBattle (BB), providing visually challenged players with a clear and concise gaming experience. This effort emphasizes the value of inclusive gaming and shows how well-thought-out design can result in universally accessible and pleasurable gaming environments. The encouraging results of the user trials demonstrate the potential impact of BB and provide a good foundation for further developments in visually impaired people's accessible gaming.

Siddhartha Medical College (IN)
Openalex Percentile: Top 37%
Interactive and Immersive Displays
0.37
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