Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR

Virtual agents serve as a vital interface within XR platforms. However, generating virtual agent behaviors typically rely on pre-coded actions or physics-based reactions. In this paper we present a learning-based multimodal agent behavior generation framework that adapts to users’ in-situ behaviors, similar to how humans interact with each other in the real world. By leveraging an in-house collected, dyadic conversational behavior dataset, we trained a conditional variational autoencoder (CVAE) model to achieve user-conditioned generation of virtual agents’ behaviors. Together with large language models (LLM), our approach can generate both the verbal and non-verbal reactive behaviors of virtual agents. Our comparative user study confirmed our method’s superiority over conventional animation graph-based baseline techniques, particularly regarding user-centric criteria. Thorough analyses of our results underscored the authentic nature of our virtual agents’ interactions and the heightened user engagement during VR interaction.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/ismar62088.2024.00123
Citations
6
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
1.50
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article

Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR

Qi Sun, Zhigang Deng, Yunxiang Zhang, Bhasura S. Gunawardhana
6 citations
Robotic Path Planning Algorithms
1.50
article

Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR

Qi Sun, Zhigang Deng, Yunxiang Zhang, Bhasura S. Gunawardhana
article en
6 citations

Abstract

Virtual agents serve as a vital interface within XR platforms. However, generating virtual agent behaviors typically rely on pre-coded actions or physics-based reactions. In this paper we present a learning-based multimodal agent behavior generation framework that adapts to users’ in-situ behaviors, similar to how humans interact with each other in the real world. By leveraging an in-house collected, dyadic conversational behavior dataset, we trained a conditional variational autoencoder (CVAE) model to achieve user-conditioned generation of virtual agents’ behaviors. Together with large language models (LLM), our approach can generate both the verbal and non-verbal reactive behaviors of virtual agents. Our comparative user study confirmed our method’s superiority over conventional animation graph-based baseline techniques, particularly regarding user-centric criteria. Thorough analyses of our results underscored the authentic nature of our virtual agents’ interactions and the heightened user engagement during VR interaction.

University of Houston (US), New York University (US)
Openalex Percentile: Top 16%
Robotic Path Planning Algorithms
1.50
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