High-quality Approximation of Scientific Data using 3D Gaussian Splatting

This work explores the application of recent advancements in radi-ance field rendering, specifically 3D Gaussian splatting, to generate high-quality approximations of scientific data. In this technique, a 3D Gaussian splatting model is built from a 3D point cloud gen-erated using structure-from-motion, or a randomly initialized one when using a NeRF as input. This point cloud serves as the basis for initializing a set of Gaussian primitives, which are then refined through machine learning to minimize differences between ground truth and rendered images. We modified this pipeline to train Gaus-sian models directly from scientific data, eliminating the need for structure-from-motion. We test exporting an isosurface as a point cloud, which is then used to train a Gaussian model representing the dataset's isosurface. We also experimented with using a cinema database to produce a 3D Gaussian model; however, this approach yielded less promising results due to sub-optimal point cloud ini-tialization. Our findings highlight the potential of this technique for scientific datasets, suggesting it could enable efficient post-hoc visualization with reduced computational resources.

Authors

Institutions

Publication Details

Published
2024-10-13
DOI
https://doi.org/10.1109/ldav64567.2024.00018
Citations
1
Primary Topic
Neural Networks and Applications
Type
article
Field-Weighted Citation Impact
0.35
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

High-quality Approximation of Scientific Data using 3D Gaussian Splatting

Steve Petruzza, Michael E. Papka, Jefferson Amstutz, Silvio Rizzi et al.
1 citations
Neural Networks and Applications
0.35
article

High-quality Approximation of Scientific Data using 3D Gaussian Splatting

Steve Petruzza, Michael E. Papka, Jefferson Amstutz, Silvio Rizzi, Landon Dyken, Thomas Marrinan, Victor A. Mateevitsi, Khairi Reda, Will Usher, Andres Sewell, Sidharth Kumar, Joseph A. lnsley
article en
1 citations

Abstract

This work explores the application of recent advancements in radi-ance field rendering, specifically 3D Gaussian splatting, to generate high-quality approximations of scientific data. In this technique, a 3D Gaussian splatting model is built from a 3D point cloud gen-erated using structure-from-motion, or a randomly initialized one when using a NeRF as input. This point cloud serves as the basis for initializing a set of Gaussian primitives, which are then refined through machine learning to minimize differences between ground truth and rendered images. We modified this pipeline to train Gaus-sian models directly from scientific data, eliminating the need for structure-from-motion. We test exporting an isosurface as a point cloud, which is then used to train a Gaussian model representing the dataset's isosurface. We also experimented with using a cinema database to produce a 3D Gaussian model; however, this approach yielded less promising results due to sub-optimal point cloud ini-tialization. Our findings highlight the potential of this technique for scientific datasets, suggesting it could enable efficient post-hoc visualization with reduced computational resources.

Utah State University (US), Argonne National Laboratory (US), University of Indianapolis (US), St. Cloud Hospital (US), Universal Technical Institute of Illinois (US), Indiana University Indianapolis (US)
Openalex Percentile: Top 31%
Neural Networks and Applications
0.35
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.