ENHANCING HIGH SCHOOL STUDENTS' NUMERACY SKILLS IN 3D POSITIONING THROUGH AUGMENTED REALITY

This study explores a learning trajectory to teach three-dimensional positioning using augmented reality (AR) and assesses students' numeracy literacy skills after using AR-based learning. The research follows a three-stage design research approach: preparation, the design experiment (split into pilot and teaching phases), and retrospective analysis. The study incorporates three AR-based activities in a student worksheet. In the first activity, students observe the AR simulation of a futsal field to identify spatial elements. In the second, they interact with the AR to determine positions in three-dimensional space. In the third, students solve related spatial problems, applying their numeracy skills. The AR-based design aims to enhance students' understanding of three-dimensional positioning for Grade XII high school students and assess improvements in their numeracy literacy through these interactive, structured activities.

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Publication Details

Journal
KALAMATIKA Jurnal Pendidikan Matematika
Published
2024-11-27
DOI
https://doi.org/10.22236/kalamatika.vol9no2.2024pp192-212
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

ENHANCING HIGH SCHOOL STUDENTS' NUMERACY SKILLS IN 3D POSITIONING THROUGH AUGMENTED REALITY

Riza Agustiani, Agustiany Dumeva Putri, Atika Zahra, Lidia Yuspira
KALAMATIKA Jurnal Pendidikan Matematika
Augmented Reality Applications
article

ENHANCING HIGH SCHOOL STUDENTS' NUMERACY SKILLS IN 3D POSITIONING THROUGH AUGMENTED REALITY

Riza Agustiani, Agustiany Dumeva Putri, Atika Zahra, Lidia Yuspira
article en

Abstract

This study explores a learning trajectory to teach three-dimensional positioning using augmented reality (AR) and assesses students' numeracy literacy skills after using AR-based learning. The research follows a three-stage design research approach: preparation, the design experiment (split into pilot and teaching phases), and retrospective analysis. The study incorporates three AR-based activities in a student worksheet. In the first activity, students observe the AR simulation of a futsal field to identify spatial elements. In the second, they interact with the AR to determine positions in three-dimensional space. In the third, students solve related spatial problems, applying their numeracy skills. The AR-based design aims to enhance students' understanding of three-dimensional positioning for Grade XII high school students and assess improvements in their numeracy literacy through these interactive, structured activities.

KALAMATIKA Jurnal Pendidikan MatematikaVol. 9(2)
Islamic University (BD)
Quality Education
Openalex Percentile: Top 79%
Augmented Reality Applications
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