Comprehensive VR dataset for machine learning: Head- and eye-centred video and positional data

We present a comprehensive dataset comprising head- and eye-centred video recordings from human participants performing a search task in a variety of Virtual Reality (VR) environments. Using a VR motion platform, participants navigated these environments freely while their eye movements and positional data were captured and stored in CSV format. The dataset spans six distinct environments, including one specifically for calibrating the motion platform, and provides a cumulative playtime of over 10 h for both head- and eye-centred perspectives. The data collection was conducted in naturalistic VR settings, where participants collected virtual coins scattered across diverse landscapes such as grassy fields, dense forests, and an abandoned urban area, each characterized by unique ecological features. This structured and detailed dataset offers substantial reuse potential, particularly for machine learning applications. The richness of the dataset makes it an ideal resource for training models on various tasks, including the prediction and analysis of visual search behaviour, eye movement and navigation strategies within VR environments. Researchers can leverage this extensive dataset to develop and refine algorithms requiring comprehensive and annotated video and positional data. By providing a well-organized and detailed dataset, it serves as an invaluable resource for advancing machine learning research in VR and fostering the development of innovative VR technologies.

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Publication Details

Journal
Data in Brief
Published
2024-11-29
DOI
https://doi.org/10.1016/j.dib.2024.111187
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00

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article

Comprehensive VR dataset for machine learning: Head- and eye-centred video and positional data

Alexander Kreß, Markus Lappe, Frank Bremmer
Data in Brief
Advanced Vision and Imaging
article

Comprehensive VR dataset for machine learning: Head- and eye-centred video and positional data

Alexander Kreß, Markus Lappe, Frank Bremmer
article en

Abstract

We present a comprehensive dataset comprising head- and eye-centred video recordings from human participants performing a search task in a variety of Virtual Reality (VR) environments. Using a VR motion platform, participants navigated these environments freely while their eye movements and positional data were captured and stored in CSV format. The dataset spans six distinct environments, including one specifically for calibrating the motion platform, and provides a cumulative playtime of over 10 h for both head- and eye-centred perspectives. The data collection was conducted in naturalistic VR settings, where participants collected virtual coins scattered across diverse landscapes such as grassy fields, dense forests, and an abandoned urban area, each characterized by unique ecological features. This structured and detailed dataset offers substantial reuse potential, particularly for machine learning applications. The richness of the dataset makes it an ideal resource for training models on various tasks, including the prediction and analysis of visual search behaviour, eye movement and navigation strategies within VR environments. Researchers can leverage this extensive dataset to develop and refine algorithms requiring comprehensive and annotated video and positional data. By providing a well-organized and detailed dataset, it serves as an invaluable resource for advancing machine learning research in VR and fostering the development of innovative VR technologies.

Data in BriefVol. 57
Philipps University of Marburg (DE), University of Münster (DE), FH Münster University of Applied Sciences (DE)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 79%
Advanced Vision and Imaging
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Comprehensive VR dataset for machine learning: Head- and eye-centred video and positional data — Alexander Kreß, Markus Lappe, et al. · Data in Brief (2024) | TGRS Research Map | TGRS