DEVELOPING “BLOOKET” AS A MEDIUM TO ENRICH STUDENTS’ VOCABULARY FOR THE SEVENTH GRADERS

Vocabulary plays a crucial role in English language acquisition. Presently, the predominant challenge in Indonesia is that a significant number of students struggle to communicate proficiently in English due to their insufficient command of vocabulary. Consequently, devising effective strategies to impart vocabulary is crucial. One viable approach to address this challenge involves the utilization of media. Blooket, a computer-based medium, has been transformed into a potent educational tool employing the Research and Development (R&D) framework. R&D, as a research design, is instrumental in the creation and evaluation of new products through iterative experimentation. The research design encompasses key stages, including the validation of materials and media, as well as field assessments. Field evaluations were undertaken at a chosen Junior High School in Sidoarjo, with seventh-grade students participating in the study. The topic selected for enriching students' vocabulary was descriptive text. The primary aim was to ascertain the viability of implementing the developed media and gauge the perceptions of both educators and students during its application. Based on the outcomes derived from the implemented stages, it is evident that Blooket is well-suited for English language instruction. Not only does the game serve as a motivational tool for students, but it also mitigates the risk of student boredom during vocabulary learning sessions.

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Publication Details

Journal
Yavana Bhasha Journal of English Language Education
Published
2024-08-29
DOI
https://doi.org/10.25078/yb.v7i2.3441
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
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article

DEVELOPING “BLOOKET” AS A MEDIUM TO ENRICH STUDENTS’ VOCABULARY FOR THE SEVENTH GRADERS

Lilik Masruroh
Yavana Bhasha Journal of English Language Education
EFL/ESL Teaching and Learning
article

DEVELOPING “BLOOKET” AS A MEDIUM TO ENRICH STUDENTS’ VOCABULARY FOR THE SEVENTH GRADERS

Lilik Masruroh
article en

Abstract

Vocabulary plays a crucial role in English language acquisition. Presently, the predominant challenge in Indonesia is that a significant number of students struggle to communicate proficiently in English due to their insufficient command of vocabulary. Consequently, devising effective strategies to impart vocabulary is crucial. One viable approach to address this challenge involves the utilization of media. Blooket, a computer-based medium, has been transformed into a potent educational tool employing the Research and Development (R&D) framework. R&D, as a research design, is instrumental in the creation and evaluation of new products through iterative experimentation. The research design encompasses key stages, including the validation of materials and media, as well as field assessments. Field evaluations were undertaken at a chosen Junior High School in Sidoarjo, with seventh-grade students participating in the study. The topic selected for enriching students' vocabulary was descriptive text. The primary aim was to ascertain the viability of implementing the developed media and gauge the perceptions of both educators and students during its application. Based on the outcomes derived from the implemented stages, it is evident that Blooket is well-suited for English language instruction. Not only does the game serve as a motivational tool for students, but it also mitigates the risk of student boredom during vocabulary learning sessions.

Yavana Bhasha Journal of English Language EducationVol. 7(2)
Universitas Negeri Surabaya (ID)
Openalex Percentile: Top 64%
EFL/ESL Teaching and Learning
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DEVELOPING “BLOOKET” AS A MEDIUM TO ENRICH STUDENTS’ VOCABULARY FOR THE SEVENTH GRADERS — Lilik Masruroh · Yavana Bhasha Journal of English Language Education (2024) | TGRS Research Map | TGRS