COMMERCIALIZATION OF THE MANIFESTATIONSOF GEEK SUBCULTURE IN LATVIA

A geek subculture is defined as a community of enthusiasts who passionately and deeply engage in the consumption of a creative industry product, such as comics, video games, science fiction, cosplay, and so on. However, in Latvia, this subculture is not widespread compared to other countries. Therefore, the aim of the article is to determine how the consumption and commercialization of elements forming geek subcultures manifests in Latvia and the attitudes of representatives towards the commercialization of subcultural expressions. Within the scope of this research, several definitions of the geek subculture were examined, enabling the formation of an understanding of the essence of this subculture and its global commercialization. Additionally, within the scope of the study, in-depth, semi-structured interviews were conducted with 6 representatives of the geek subculture to explore their perspectives and experiences regarding the commercialization of the geek subculture in Latvia. It was concluded that in Latvia the variety of specialized events, businesses, and products is growing each year. However, subculture representatives prefer foreign markets due to the extensive choices available.

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Publication Details

Journal
Krustpunkti kultūras un mākslas pētījumi
Published
2024-11-28
DOI
https://doi.org/10.55877/kkmp.2024.455
Primary Topic
Consumer Behavior in Brand Consumption and Identification
Type
article
Field-Weighted Citation Impact
0.00
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article

COMMERCIALIZATION OF THE MANIFESTATIONSOF GEEK SUBCULTURE IN LATVIA

Jana Bargana
Krustpunkti kultūras un mākslas pētījumi
Consumer Behavior in Brand Consumption and Identification
article

COMMERCIALIZATION OF THE MANIFESTATIONSOF GEEK SUBCULTURE IN LATVIA

Jana Bargana
article en

Abstract

A geek subculture is defined as a community of enthusiasts who passionately and deeply engage in the consumption of a creative industry product, such as comics, video games, science fiction, cosplay, and so on. However, in Latvia, this subculture is not widespread compared to other countries. Therefore, the aim of the article is to determine how the consumption and commercialization of elements forming geek subcultures manifests in Latvia and the attitudes of representatives towards the commercialization of subcultural expressions. Within the scope of this research, several definitions of the geek subculture were examined, enabling the formation of an understanding of the essence of this subculture and its global commercialization. Additionally, within the scope of the study, in-depth, semi-structured interviews were conducted with 6 representatives of the geek subculture to explore their perspectives and experiences regarding the commercialization of the geek subculture in Latvia. It was concluded that in Latvia the variety of specialized events, businesses, and products is growing each year. However, subculture representatives prefer foreign markets due to the extensive choices available.

Krustpunkti kultūras un mākslas pētījumi
Latvian Academy of Culture (LV)
Openalex Percentile: Top 69%
Consumer Behavior in Brand Consumption and Identification
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