Dominoes Game to Improve the Students’ Vocabulary in Middle Basic Education

This investigation intended to know the use of Dominoes Game as media to improve students’ vocabulary learning since integrating games into the teaching process aligns with modern pedagogical methodologies that advocate for interactive and student-centered learning environments. For that reason, the method of this research was the action research design using the mixed-method approach to execute this research to avoid misunderstandings or confusion. Moreover, the participants were students of Middle Basic Education from a public institution in Loja city, consisting of 37 students, which helped the researcher to obtain the result that showed how Dominoes Game could stimulate students to be active, motivated, and work perfectly in class. Furthermore, to gather the data, the researcher used the testing technique, with both pre-test and post-test, the survey technique, applying a questionnaire, and the observation technique, using field notes as the instrument. It successfully shows remarkable students’ achievement where the data showed that students’ achievement increased from 7,44 in the pre-test to 8,39 in the post-test. Consequently, it might be concluded that Dominoes Game possibly increases students' vocabulary since it is a clear example of how students learn while playing, having fun, paying attention, and learning, without losing the purpose of the lesson

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Publication Details

Journal
Ciencia Latina Revista Científica Multidisciplinar
Published
2024-11-26
DOI
https://doi.org/10.37811/cl_rcm.v8i5.14428
Primary Topic
Educational Methods and Media Use
Type
article
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article

Dominoes Game to Improve the Students’ Vocabulary in Middle Basic Education

Adriana Elizabeth Cango Patiño, María de los Ángeles Correa Zambrano
Ciencia Latina Revista Científica Multidisciplinar
Educational Methods and Media Use
article

Dominoes Game to Improve the Students’ Vocabulary in Middle Basic Education

Adriana Elizabeth Cango Patiño, María de los Ángeles Correa Zambrano
article en

Abstract

This investigation intended to know the use of Dominoes Game as media to improve students’ vocabulary learning since integrating games into the teaching process aligns with modern pedagogical methodologies that advocate for interactive and student-centered learning environments. For that reason, the method of this research was the action research design using the mixed-method approach to execute this research to avoid misunderstandings or confusion. Moreover, the participants were students of Middle Basic Education from a public institution in Loja city, consisting of 37 students, which helped the researcher to obtain the result that showed how Dominoes Game could stimulate students to be active, motivated, and work perfectly in class. Furthermore, to gather the data, the researcher used the testing technique, with both pre-test and post-test, the survey technique, applying a questionnaire, and the observation technique, using field notes as the instrument. It successfully shows remarkable students’ achievement where the data showed that students’ achievement increased from 7,44 in the pre-test to 8,39 in the post-test. Consequently, it might be concluded that Dominoes Game possibly increases students' vocabulary since it is a clear example of how students learn while playing, having fun, paying attention, and learning, without losing the purpose of the lesson

Ciencia Latina Revista Científica MultidisciplinarVol. 8(5)
Universidad Nacional de Loja (EC)
Quality Education
Openalex Percentile: Top 67%
Educational Methods and Media Use
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Dominoes Game to Improve the Students’ Vocabulary in Middle Basic Education — Adriana Elizabeth Cango Patiño, María de los Ángeles Correa Zambrano · Ciencia Latina Revista Científica Multidisciplinar (2024) | TGRS Research Map | TGRS