Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
This scoping review identified a prevailing limited interpretation of "ethics" as research ethics across the included publications. It also shows a lack of discussion on the social embeddedness of technologies and that co-design is frequently viewed in instrumental terms and vulnerability is mostly addressed pragmatically. Through providing concrete examples of how mental health researchers and game designers thus far have addressed and mitigated ethical challenges in specific interventions, this review illustrates how ethical issues do or do not prompt diverse reflections, mitigation strategies, and actions. It advocates for ethics to be integrated as an ongoing practice throughout all stages of developing and implementing serious game elements in mental health interventions for young people.
Authors
- Valeria Motta (ORCID: https://orcid.org/0000-0002-7127-5410)
- Giovanni Rubeis (ORCID: https://orcid.org/0000-0002-8265-9436)
- Wanda Spahl (ORCID: https://orcid.org/0000-0001-7167-8028)
- Kate Woodcock (ORCID: https://orcid.org/0000-0002-8884-2020)
Institutions
- Birmingham City University (GB)
- University College Birmingham (GB)
- Karl Landsteiner University of Health Sciences (AT)
- University of Birmingham (GB)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2024-11-28
- DOI
- https://doi.org/10.2196/64488
- Citations
- 14
- Primary Topic
- Digital Mental Health Interventions
- Type
- article
- Field-Weighted Citation Impact
- 5.74
Funders
- UK Research and Innovation
- European Commission