Esports between the Sports and Entertainment Industry: In Search of Division Lines

Abstract The growing popularity and expansion of esports have prompted an academic and legal debate, where its classification as either a sport or a form of entertainment remains unclear. This article explores the dual nature of esports, providing an overview of the legal and regulatory challenges it presents. It opens the discussion by addressing the space occupied by esports, distinguishing it from the traditional understanding of analogue sports while introducing the role of various stakeholders. The article then delves into the legal discussion taking place at the EU level, exploring also how the national legal reality of some Member States approach esports. The study highlights the urgency of finding a balanced approach that recognises esports as a hybrid entity, necessitating a regulatory model that draws from both sports law and entertainment law. Furthermore, the article complements the analysis by addressing emerging normative systems within esports, including autonomous governance structures and the potential need for state intervention to address issues such as doping, match-fixing, and the protection of minors. By analysing the existing legal frameworks in non-EU countries, particularly in Asia and North America, the authors suggest that esports needs to be approached as a new type of sport—a perspective that should be reflected in future EU regulations.

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Institutions

Publication Details

Journal
TalTech journal of European studies/TalTech journal of European studies.
Published
2024-11-28
DOI
https://doi.org/10.2478/bjes-2024-0022
Citations
4
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.53
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article

Esports between the Sports and Entertainment Industry: In Search of Division Lines

Tomáš Gábriš, Ondrej Hamuľák, Hovsep Kocharyan, Pablo Martínez Ramil
4 citations
TalTech journal of European studies/TalTech journal of European studies.
Digital Games and Media
4.53
article

Esports between the Sports and Entertainment Industry: In Search of Division Lines

Tomáš Gábriš, Ondrej Hamuľák, Hovsep Kocharyan, Pablo Martínez Ramil
article en
4 citations

Abstract

Abstract The growing popularity and expansion of esports have prompted an academic and legal debate, where its classification as either a sport or a form of entertainment remains unclear. This article explores the dual nature of esports, providing an overview of the legal and regulatory challenges it presents. It opens the discussion by addressing the space occupied by esports, distinguishing it from the traditional understanding of analogue sports while introducing the role of various stakeholders. The article then delves into the legal discussion taking place at the EU level, exploring also how the national legal reality of some Member States approach esports. The study highlights the urgency of finding a balanced approach that recognises esports as a hybrid entity, necessitating a regulatory model that draws from both sports law and entertainment law. Furthermore, the article complements the analysis by addressing emerging normative systems within esports, including autonomous governance structures and the potential need for state intervention to address issues such as doping, match-fixing, and the protection of minors. By analysing the existing legal frameworks in non-EU countries, particularly in Asia and North America, the authors suggest that esports needs to be approached as a new type of sport—a perspective that should be reflected in future EU regulations.

TalTech journal of European studies/TalTech journal of European studies.Vol. 14(2)
Tallinn University of Technology (EE), Palacký University Olomouc (CZ)
Openalex Percentile: Top 5%
Digital Games and Media
4.53
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Esports between the Sports and Entertainment Industry: In Search of Division Lines — Tomáš Gábriš, Ondrej Hamuľák, et al. · TalTech journal of European studies/TalTech journal of European studies. (2024) | TGRS Research Map | TGRS