Beyond Game Culture: How Genshin Impact Gamers Construct Their Identities through Game Media

Game cultures and related industries have boomed in China after the Covid 19 pandemic, attracting a wide range of Chinese. Among recent popular games in China, Genshin Impact has drawn attentions of youngsters and achieved commercial success, creating unique game cultures. This consequence reflects the vibrance of subcultures by young groups because this is the way they connect to the world, getting to know themselves, communicating and interacting with peers and achieving socialization, in this case, gameplay serves as a medium for the young groups to extend themselves. This study presents the mechanisms of identification of Genshin Impact players, self-identity, social identity and relation between them tested. Qualitative research is applied in this study as methology, including in-depth interviews and grounded theory. It was suggested that players construct their self-identities by multi-interaction with game media and construct social identities by communication through game ecology. Furthermore, goods (products featuring elements of a particular intellectual property on them) and game communities link self-identities and social identities of players. This result provides an insight of development of subculture in China.

Authors

Publication Details

Journal
Academic journal of management and social sciences
Published
2024-11-26
DOI
https://doi.org/10.54097/ytzktz85
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Beyond Game Culture: How Genshin Impact Gamers Construct Their Identities through Game Media

R. Liu
Academic journal of management and social sciences
Digital Games and Media
article

Beyond Game Culture: How Genshin Impact Gamers Construct Their Identities through Game Media

R. Liu
article en

Abstract

Game cultures and related industries have boomed in China after the Covid 19 pandemic, attracting a wide range of Chinese. Among recent popular games in China, Genshin Impact has drawn attentions of youngsters and achieved commercial success, creating unique game cultures. This consequence reflects the vibrance of subcultures by young groups because this is the way they connect to the world, getting to know themselves, communicating and interacting with peers and achieving socialization, in this case, gameplay serves as a medium for the young groups to extend themselves. This study presents the mechanisms of identification of Genshin Impact players, self-identity, social identity and relation between them tested. Qualitative research is applied in this study as methology, including in-depth interviews and grounded theory. It was suggested that players construct their self-identities by multi-interaction with game media and construct social identities by communication through game ecology. Furthermore, goods (products featuring elements of a particular intellectual property on them) and game communities link self-identities and social identities of players. This result provides an insight of development of subculture in China.

Academic journal of management and social sciencesVol. 9(2)
Good health and well-being
Openalex Percentile: Top 66%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Beyond Game Culture: How Genshin Impact Gamers Construct Their Identities through Game Media — R. Liu · Academic journal of management and social sciences (2024) | TGRS Research Map | TGRS