Meta’s artistic turn: AR face filters, platform art, and the actually existing metaverse

This paper approaches the emergence of ‘metaverses’ as inherently tied to the platformisation of identity ushered in by social media. I focus on Meta’s reliance on the performative engagement of users in their digital personas, retained by company investment in socially networked, aesthetically immersive techno-cultural formats like augmented reality (AR) face filters. Drawing from interviews with four artists who have worked with AR face filters and share a reflexive focus on their practice, this paper explores the critical boundaries of designing performative sub-interfaces within Meta’s (multi)platform infrastructure. By studying AR face filters as platform art, the paper makes two contributions across platform studies and cultural critique. Firstly, I argue AR face filters enable Meta to maintain dominance over an actually existing metaverse – a middle ground between curated social media profiles and immersive metaverse platforms. Secondly, I propose Meta’s artistic turn represents a novel aesthetic strategy to bring infrastructural value to the company through platform art and artist communities, and to habituate users to a more performative engagement with its platforms.

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Publication Details

Journal
Information Communication & Society
Published
2024-11-27
DOI
https://doi.org/10.1080/1369118x.2024.2427116
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

Meta’s artistic turn: AR face filters, platform art, and the actually existing metaverse

Nicola Bozzi
4 citations
Information Communication & Society
Virtual Reality Applications and Impacts
1.49
article

Meta’s artistic turn: AR face filters, platform art, and the actually existing metaverse

Nicola Bozzi
article en
4 citations

Abstract

This paper approaches the emergence of ‘metaverses’ as inherently tied to the platformisation of identity ushered in by social media. I focus on Meta’s reliance on the performative engagement of users in their digital personas, retained by company investment in socially networked, aesthetically immersive techno-cultural formats like augmented reality (AR) face filters. Drawing from interviews with four artists who have worked with AR face filters and share a reflexive focus on their practice, this paper explores the critical boundaries of designing performative sub-interfaces within Meta’s (multi)platform infrastructure. By studying AR face filters as platform art, the paper makes two contributions across platform studies and cultural critique. Firstly, I argue AR face filters enable Meta to maintain dominance over an actually existing metaverse – a middle ground between curated social media profiles and immersive metaverse platforms. Secondly, I propose Meta’s artistic turn represents a novel aesthetic strategy to bring infrastructural value to the company through platform art and artist communities, and to habituate users to a more performative engagement with its platforms.

Information Communication & SocietyVol. 28(5)
University of Greenwich (GB)
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.49
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