PROFICIENT IN ENGLISH WITH ADVANCED VOCABULARY USING GAME-BASED LEARNING: NARRATIVE CROSSWORD PUZZLE

This research investigates the effectiveness of using Narrative Crossword Puzzles for learning advanced English vocabulary in the Society 5.0 era and how this method can enhance students' mastery of advanced vocabulary. This study demonstrates that the Game-Based Learning: Narrative Crossword Puzzle strategy significantly improves advanced English vocabulary learning. This research applied qualitative method and experimental quasi technic with statistic approach to analyse the data. The rejection of the null hypothesis confirms a substantial difference between pre-test and post-test results, indicating that learning outcomes of the students increased notably after implementing this strategy. The findings support the effectiveness of game-based learning, particularly Narrative Crossword Puzzles, in enhancing student engagement and making the learning process more enjoyable and effective in educational contexts.

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Publication Details

Journal
Celtic A Journal of Culture English Language Teaching Literature and Linguistics
Published
2024-11-27
DOI
https://doi.org/10.22219/celtic.v11i2.35510
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

PROFICIENT IN ENGLISH WITH ADVANCED VOCABULARY USING GAME-BASED LEARNING: NARRATIVE CROSSWORD PUZZLE

Yulia Wahyuningsih, Carla Maretha
1 citations
Celtic A Journal of Culture English Language Teaching Literature and Linguistics
Educational Games and Gamification
0.79
article

PROFICIENT IN ENGLISH WITH ADVANCED VOCABULARY USING GAME-BASED LEARNING: NARRATIVE CROSSWORD PUZZLE

Yulia Wahyuningsih, Carla Maretha
article en
1 citations

Abstract

This research investigates the effectiveness of using Narrative Crossword Puzzles for learning advanced English vocabulary in the Society 5.0 era and how this method can enhance students' mastery of advanced vocabulary. This study demonstrates that the Game-Based Learning: Narrative Crossword Puzzle strategy significantly improves advanced English vocabulary learning. This research applied qualitative method and experimental quasi technic with statistic approach to analyse the data. The rejection of the null hypothesis confirms a substantial difference between pre-test and post-test results, indicating that learning outcomes of the students increased notably after implementing this strategy. The findings support the effectiveness of game-based learning, particularly Narrative Crossword Puzzles, in enhancing student engagement and making the learning process more enjoyable and effective in educational contexts.

Celtic A Journal of Culture English Language Teaching Literature and LinguisticsVol. 11(2)
Universitas Muhammadiyah Lampung (ID)
Quality Education
Openalex Percentile: Top 22%
Educational Games and Gamification
0.79
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