Inbetweening with occlusions for non-linear rough 2D animation

Representing 3D motion and depth through 2D animated drawings is a notoriously difficult task, requiring time and expertise when done by hand. Artists must pay particular attention to occlusions and how they evolve through time, a tedious process. Computer-assisted inbetweening methods such as cut-out animation tools allow for such occlusions to be handled beforehand using a 2D rig, at the expense of flexibility and artistic expression. In this work, we extend the more flexible 2D animation framework of Even et al., (2023) to handle occlusions. We do so by retaining three key properties of their system that are crucial to speed-up the animation process: input rough drawings, real-time preview, and non-linear animation editing. Our contribution is two-fold: a fast method to compute 2D masks from rough drawings with a semi-automatic dynamic layout system for occlusions between drawing parts; and a method to both automatically and manually control the dynamic visibility of strokes for self-occlusions. Such controls are not available in any traditional 2D animation software especially with rough drawings. Our system helps artists produce convincing 3D-like 2D animations, including head turns, foreshortening effects, out-of-plane rotations, overlapping volumes and even transparency. • We extend the system of Even et al., (2023) to support 3D-like occlusions. • Masks for drawing parts are automatically computed and updated in real-time. • Dynamic layout changes between key drawings are controlled via semi-automatic tools. • Self-occlusions are produced via editable stroke visibility thresholds. • Our system is evaluated on several use cases and compared to Even et al., (2023).

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Institutions

Publication Details

Journal
Computers & Graphics
Published
2025-04-21
DOI
https://doi.org/10.1016/j.cag.2025.104223
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
10.62

Funders

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article

Inbetweening with occlusions for non-linear rough 2D animation

Pierre Bénard, Pascal Barla, Melvin Even
3 citations
Computers & Graphics
Computer Graphics and Visualization Techniques
10.62
article

Inbetweening with occlusions for non-linear rough 2D animation

Pierre Bénard, Pascal Barla, Melvin Even
article en
3 citations

Abstract

Representing 3D motion and depth through 2D animated drawings is a notoriously difficult task, requiring time and expertise when done by hand. Artists must pay particular attention to occlusions and how they evolve through time, a tedious process. Computer-assisted inbetweening methods such as cut-out animation tools allow for such occlusions to be handled beforehand using a 2D rig, at the expense of flexibility and artistic expression. In this work, we extend the more flexible 2D animation framework of Even et al., (2023) to handle occlusions. We do so by retaining three key properties of their system that are crucial to speed-up the animation process: input rough drawings, real-time preview, and non-linear animation editing. Our contribution is two-fold: a fast method to compute 2D masks from rough drawings with a semi-automatic dynamic layout system for occlusions between drawing parts; and a method to both automatically and manually control the dynamic visibility of strokes for self-occlusions. Such controls are not available in any traditional 2D animation software especially with rough drawings. Our system helps artists produce convincing 3D-like 2D animations, including head turns, foreshortening effects, out-of-plane rotations, overlapping volumes and even transparency. • We extend the system of Even et al., (2023) to support 3D-like occlusions. • Masks for drawing parts are automatically computed and updated in real-time. • Dynamic layout changes between key drawings are controlled via semi-automatic tools. • Self-occlusions are produced via editable stroke visibility thresholds. • Our system is evaluated on several use cases and compared to Even et al., (2023).

Computers & GraphicsVol. 129
Centre National de la Recherche Scientifique (FR), Université de Bordeaux (FR), Laboratoire Bordelais de Recherche en Informatique (FR), Institut Polytechnique de Bordeaux (FR)
Agence Nationale de la Recherche
Openalex Percentile: Top 3%
Computer Graphics and Visualization Techniques
10.62
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