Feasibility study of a game-based virtual reality intervention for functional prosthesis use training: A preclinical assessment

The study demonstrated promising outcomes in the use of a game-based VR intervention for training functional prosthesis use, with participants showing significant improvements in prosthesis use skills measured with RL BBT. This motivates further development of VR interventions for prosthesis use training and their validation through clinical trials.

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Publication Details

Journal
Prosthetics and Orthotics International
Published
2024-11-26
DOI
https://doi.org/10.1097/pxr.0000000000000390
Primary Topic
Muscle activation and electromyography studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Feasibility study of a game-based virtual reality intervention for functional prosthesis use training: A preclinical assessment

Denny Oetomo, Jing Mu, Ricardo Garcia-Rosas, Raphael M. Mayer et al.
Prosthetics and Orthotics International
Muscle activation and electromyography studies
article

Feasibility study of a game-based virtual reality intervention for functional prosthesis use training: A preclinical assessment

Denny Oetomo, Jing Mu, Ricardo Garcia-Rosas, Raphael M. Mayer, Jim Lavranos, Peter Choong, Mark Graf, Ying Tan, Daniel Meise
article en

Abstract

The study demonstrated promising outcomes in the use of a game-based VR intervention for training functional prosthesis use, with participants showing significant improvements in prosthesis use skills measured with RL BBT. This motivates further development of VR interventions for prosthesis use training and their validation through clinical trials.

Prosthetics and Orthotics InternationalVol. 49(4)
The Royal Melbourne Hospital (AU), The University of Melbourne (AU), The Alfred Hospital (AU), St Vincent's Hospital Melbourne (AU), Ottobock (Austria) (AT)
Quality Education
Openalex Percentile: Top 80%
Muscle activation and electromyography studies
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