Feasibility study of a game-based virtual reality intervention for functional prosthesis use training: A preclinical assessment
The study demonstrated promising outcomes in the use of a game-based VR intervention for training functional prosthesis use, with participants showing significant improvements in prosthesis use skills measured with RL BBT. This motivates further development of VR interventions for prosthesis use training and their validation through clinical trials.
Authors
- Denny Oetomo (ORCID: https://orcid.org/0000-0002-2680-6489)
- Jing Mu (ORCID: https://orcid.org/0000-0002-3289-2002)
- Ricardo Garcia-Rosas (ORCID: https://orcid.org/0000-0002-4833-2464)
- Raphael M. Mayer (ORCID: https://orcid.org/0000-0002-7768-2607)
- Jim Lavranos
- Peter Choong (ORCID: https://orcid.org/0000-0002-3522-7374)
- Mark Graf
- Ying Tan (ORCID: https://orcid.org/0000-0001-8495-0246)
- Daniel Meise
Institutions
- The Royal Melbourne Hospital (AU)
- The University of Melbourne (AU)
- The Alfred Hospital (AU)
- St Vincent's Hospital Melbourne (AU)
- Ottobock (Austria) (AT)
Publication Details
- Journal
- Prosthetics and Orthotics International
- Published
- 2024-11-26
- DOI
- https://doi.org/10.1097/pxr.0000000000000390
- Primary Topic
- Muscle activation and electromyography studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00