Efficient and High-Quality Ray Marched Glyphs for Diffusion Tensor Imaging
Motivation: Traditional rendering engines represent surfaces using simpler polygons (triangles or quads). This discretization can compromise real-time performance as more polygons are required to build smoother surfaces. Goal(s): Develop a new efficient method for building and displaying DTI-related glyphs without compromising their visual quality using continuous geometric representations. Approach: Ray marching is a robust technique for tracing implicit surfaces using signed distance functions (SDFs). Our method uses these techniques to create representations of commonly used DTI-related glyphs. Results: Our SDFs glyphs make it possible to define smooth surfaces in a more efficient way that allows us to visualize more objects than traditional polygon-based renderers. Impact: By using SOTA efficient rendering algorithms for complex elements, such as DTI-related glyphs, we improved the performance of scientific visualization systems, enabling the visualization of more extensive datasets and/or multiple types of data in real-time without sacrificing visual quality.
Authors
- J. Guerra (ORCID: https://orcid.org/0009-0009-7877-101X)
- Eleftherios Garyfallidis (ORCID: https://orcid.org/0000-0002-3991-2774)
- Serge Koudoro
- Tania Castillo Delgado
- Francisco Gomez Jaramillo
Publication Details
- Journal
- Proceedings on CD-ROM - International Society for Magnetic Resonance in Medicine. Scientific Meeting and Exhibition/Proceedings of the International Society for Magnetic Resonance in Medicine, Scientific Meeting and Exhibition
- Published
- 2024-11-26
- DOI
- https://doi.org/10.58530/2024/2142
- Primary Topic
- Advanced Neuroimaging Techniques and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00