The Application of VR Technology in the Field of Gaming

With the rapid advancement of Virtual Reality (VR) technology, its application in the gaming sector has introduced an unprecedented level of immersion for players. This paper aims to explore the integration of VR technology in game design and assess its potential and challenges in enhancing player experiences. The motivation for this research stems from the fundamental differences between VR and traditional games in terms of immersion, interactivity, and multisensory feedback. The paper provides an overview of the basic concepts and principles of VR technology, compares it with traditional gaming technologies, and discusses its role in delivering immersive gaming experiences, enhancing player interaction, and providing multisensory feedback, particularly in multiplayer online gaming contexts. Despite the rapid growth of the VR gaming market, high hardware costs, lack of content, and technical challenges remain significant barriers to widespread adoption. The conclusion of this paper underscores the significance and potential for future development of VR technology in the gaming field, while also identifying key areas for improvement necessary for mainstream acceptance.

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Publication Details

Journal
Applied and Computational Engineering
Published
2024-11-26
DOI
https://doi.org/10.54254/2755-2721/110/2024melb0111
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

The Application of VR Technology in the Field of Gaming

Ta-Chung Ying
Applied and Computational Engineering
Simulation and Modeling Applications
article

The Application of VR Technology in the Field of Gaming

Ta-Chung Ying
article en

Abstract

With the rapid advancement of Virtual Reality (VR) technology, its application in the gaming sector has introduced an unprecedented level of immersion for players. This paper aims to explore the integration of VR technology in game design and assess its potential and challenges in enhancing player experiences. The motivation for this research stems from the fundamental differences between VR and traditional games in terms of immersion, interactivity, and multisensory feedback. The paper provides an overview of the basic concepts and principles of VR technology, compares it with traditional gaming technologies, and discusses its role in delivering immersive gaming experiences, enhancing player interaction, and providing multisensory feedback, particularly in multiplayer online gaming contexts. Despite the rapid growth of the VR gaming market, high hardware costs, lack of content, and technical challenges remain significant barriers to widespread adoption. The conclusion of this paper underscores the significance and potential for future development of VR technology in the gaming field, while also identifying key areas for improvement necessary for mainstream acceptance.

Applied and Computational EngineeringVol. 110(1)
Chaminade College Preparatory School (US)
Openalex Percentile: Top 75%
Simulation and Modeling Applications
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The Application of VR Technology in the Field of Gaming — Ta-Chung Ying · Applied and Computational Engineering (2024) | TGRS Research Map | TGRS